所有vertex shader传入数据Vertex改名为Position

This commit is contained in:
2020-09-05 18:56:01 +08:00
parent 134fa86c09
commit 7f2ffa2e7c
19 changed files with 46 additions and 46 deletions

View File

@@ -1,13 +1,13 @@
#version 450 core
layout(location = 0) in vec2 Vertex;
layout(location = 0) in vec2 Position;
layout(location = 0) out uint FragmentTexID;
layout(location = 1) out vec2 FragmentTexCoord;
void main()
{
gl_Position=vec4(Vertex,0.0,1.0);
gl_Position=vec4(Position,0.0,1.0);
FragmentTexCoord=(Vertex+1.0)/2.0;
FragmentTexCoord=(Position+1.0)/2.0;
}