所有vertex shader传入数据Vertex改名为Position

This commit is contained in:
2020-09-05 18:56:01 +08:00
parent 134fa86c09
commit 7f2ffa2e7c
19 changed files with 46 additions and 46 deletions

View File

@@ -1,6 +1,6 @@
#version 450 core
layout(location = 0) in vec3 Vertex;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Color;
layout(location = 2) in vec3 Normal;
layout(location = 3) in vec3 Tangent;
@@ -28,13 +28,13 @@ layout(location = 4) out vec2 FragmentTexCoord;
void main()
{
FragmentColor=Color;
FragmentWorldPos=vec3(vec4(Vertex,1.0)*pc.local_to_world);
FragmentTexCoord=TexCoord;
FragmentWorldPos=vec3(vec4(Position,1.0)*pc.local_to_world);
FragmentTexCoord=TexCoord;
FragmentTexCoord.t=1.0-TexCoord.t;
mat3 mNormal=transpose(inverse(mat3(pc.local_to_world)));
FragmentNormal=mNormal*normalize(Normal);
FragmentTangent=mNormal*normalize(Tangent);
gl_Position=vec4(Vertex,1.0)*world.mvp;
gl_Position=vec4(Position,1.0)*world.mvp;
}