所有vertex shader传入数据Vertex改名为Position
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@@ -15,9 +15,9 @@ layout (location = 2) out vec4 FragWorldPos;
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void main()
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{
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FragWorldPos=vec4(FragmentWorldPos,1.0);
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FragWorldPos=vec4(FragmentWorldPos,1.0);
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FragAlbedo =texture(samplerAlbedo,FragmentTexCoord)*vec4(FragmentColor,1.0);
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vec3 N = normalize(FragmentNormal);
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N.y = -N.y;
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vec3 T = normalize(FragmentTangent);
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@@ -25,4 +25,4 @@ void main()
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mat3 TBN = mat3(T, B, N);
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vec3 tnorm = TBN * normalize(texture(samplerNormalMap, FragmentTexCoord).xyz * 2.0 - vec3(1.0));
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FragNormal = vec4(tnorm, 1.0);
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}
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}
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