所有vertex shader传入数据Vertex改名为Position

This commit is contained in:
2020-09-05 18:56:01 +08:00
parent 134fa86c09
commit 7f2ffa2e7c
19 changed files with 46 additions and 46 deletions

View File

@@ -1,6 +1,6 @@
#version 450 core
layout(location = 0) in vec2 Vertex;
layout(location = 0) in vec2 Position;
layout(location = 1) in vec2 TexCoord;
layout(location = 0) out vec2 FragmentTexCoord;
@@ -11,6 +11,6 @@ layout(push_constant) uniform Consts {
void main()
{
gl_Position=vec4(Vertex,0.0,1.0)*pc.local_to_world;
gl_Position=vec4(Position,0.0,1.0)*pc.local_to_world;
FragmentTexCoord=TexCoord;
}