所有vertex shader传入数据Vertex改名为Position

This commit is contained in:
2020-09-05 18:56:01 +08:00
parent 134fa86c09
commit 7f2ffa2e7c
19 changed files with 46 additions and 46 deletions

View File

@@ -1,6 +1,6 @@
#version 450 core
layout(location = 0) in vec4 Vertex;
layout(location = 0) in vec4 Position;
layout(location = 1) in vec4 TexCoord;
layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
@@ -25,8 +25,8 @@ layout(location=0) out vec4 GeometryTexCoord;
void main()
{
vec4 lt=vec4(Vertex.xy,vec2(0,1));
vec4 rb=vec4(Vertex.zw,vec2(0,1));
vec4 lt=vec4(Position.xy,vec2(0,1));
vec4 rb=vec4(Position.zw,vec2(0,1));
vec4 lt_fin=lt*world.ortho;
vec4 rb_fin=rb*world.ortho;