所有vertex shader传入数据Vertex改名为Position
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@@ -1,6 +1,6 @@
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#version 450 core
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layout(location = 0) in vec4 Vertex;
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layout(location = 0) in vec4 Position;
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layout(location = 1) in vec4 TexCoord;
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layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
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@@ -25,8 +25,8 @@ layout(location=0) out vec4 GeometryTexCoord;
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void main()
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{
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vec4 lt=vec4(Vertex.xy,vec2(0,1));
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vec4 rb=vec4(Vertex.zw,vec2(0,1));
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vec4 lt=vec4(Position.xy,vec2(0,1));
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vec4 rb=vec4(Position.zw,vec2(0,1));
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vec4 lt_fin=lt*world.ortho;
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vec4 rb_fin=rb*world.ortho;
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