add tonemapping shaders
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6
shader/ToneMap/SimpleReinhard.glsl
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6
shader/ToneMap/SimpleReinhard.glsl
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@@ -0,0 +1,6 @@
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vec3 ToneMapping(vec3 color)
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{
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color *= u_Exposure/(1. + color / u_Exposure);
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return linearTosRGB(color);
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}
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