add tonemapping shaders
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7
shader/ToneMap/HejlRichard.glsl
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7
shader/ToneMap/HejlRichard.glsl
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@@ -0,0 +1,7 @@
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// Hejl Richard tone map
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// see: http://filmicworlds.com/blog/filmic-tonemapping-operators/
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vec3 ToneMapping(vec3 color)
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{
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color = max(vec3(0.0), color - vec3(0.004));
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return (color*(6.2*color+.5))/(color*(6.2*color+1.7)+0.06);
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}
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