diff --git a/shader/UBO/WorldMatrix.glsl b/shader/UBO/WorldMatrix.glsl index 23a2cab..fec9691 100644 --- a/shader/UBO/WorldMatrix.glsl +++ b/shader/UBO/WorldMatrix.glsl @@ -1,4 +1,4 @@ -layout(binding=0) uniform WorldMatrix // hgl/math/Math.h +layout(binding=0) uniform WorldMatrix // hgl/math/Math.h { mat4 ortho; @@ -7,7 +7,6 @@ mat4 modelview; mat4 inverse_modelview; - mat3 normal; mat4 mvp; mat4 inverse_mvp;