1.add DrawRect2D.vert/.geom shaders

2.add AlphaMask.frag shader
This commit is contained in:
2020-06-24 02:00:40 +08:00
parent d672a741d5
commit 09f5818143
3 changed files with 65 additions and 0 deletions

32
shader/DrawRect2D.vert Normal file
View File

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#version 450 core
layout(location = 0) in vec4 Vertex;
layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
{
mat4 ortho;
mat4 projection;
mat4 inverse_projection;
mat4 modelview;
mat4 inverse_modelview;
mat4 mvp;
mat4 inverse_mvp;
vec4 view_pos;
vec2 canvas_resolution;
vec2 viewport_resolution;
}world;
void main()
{
vec4 lt=vec4(Vertex.xy,vec2(0,1));
vec4 rb=vec4(Vertex.zw,vec2(0,1));
vec4 lt_fin=lt*world.ortho;
vec4 rb_fin=rb*world.ortho;
gl_Position=vec4(lt_fin.xy,rb_fin.xy);
}