1.add DrawRect2D.vert/.geom shaders

2.add AlphaMask.frag shader
This commit is contained in:
2020-06-24 02:00:40 +08:00
parent d672a741d5
commit 09f5818143
3 changed files with 65 additions and 0 deletions

17
shader/DrawRect2D.geom Normal file
View File

@@ -0,0 +1,17 @@
#version 450 core
layout (points) in;
layout (triangle_strip,max_vertices=4) out;
void main()
{
vec2 lt=gl_in[0].gl_Position.xy;
vec2 rb=gl_in[0].gl_Position.zw;
gl_Position=vec4(lt, vec2(0,1));EmitVertex();
gl_Position=vec4(lt.x,rb.y, vec2(0,1));EmitVertex();
gl_Position=vec4(rb.x,lt.y, vec2(0,1));EmitVertex();
gl_Position=vec4(rb, vec2(0,1));EmitVertex();
EndPrimitive();
}