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27
shader/cnmr.gbuffer
Normal file
27
shader/cnmr.gbuffer
Normal file
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[attribute]
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vec3 BaseColor;
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vec3 Normal;
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float Metallic;
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float Roughness;
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[gbuffer]
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vec4 gb_color_metallic;
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vec4 gb_normal_roughness;
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[attribute_to_gbuffer]
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gb_color_metallic =vec4(BaseColor,Metallic);
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gb_normal_roughness =vec4(Normal, Roughness);
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[gbuffer_to_attribute]
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vec4 gb_cm=texture(gb_color_metallic,FragmentPosition);
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vec4 gb_cr=texture(gb_normal_roughness,FragmentPosition);
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BaseColor =gb_cm.rgb;
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Metallic =gb_cm.a;
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Normal =gb_cr.rgb;
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Roughness =gb_cr.a;
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