first commit
This commit is contained in:
38
shader/PositionColor3D.vert
Normal file
38
shader/PositionColor3D.vert
Normal file
@@ -0,0 +1,38 @@
|
||||
#version 450 core
|
||||
|
||||
layout(location = 0) in vec3 Vertex;
|
||||
layout(location = 1) in vec4 Color;
|
||||
|
||||
layout(binding=0) uniform WorldMatrix // hgl/math/Math.h
|
||||
{
|
||||
mat4 ortho;
|
||||
|
||||
mat4 projection;
|
||||
mat4 inverse_projection;
|
||||
|
||||
mat4 modelview;
|
||||
mat4 inverse_modelview;
|
||||
|
||||
mat4 mvp;
|
||||
mat4 inverse_mvp;
|
||||
|
||||
vec4 view_pos;
|
||||
vec2 resolution;
|
||||
} world;
|
||||
|
||||
layout(push_constant) uniform Consts
|
||||
{
|
||||
mat4 local_to_world;
|
||||
mat3 normal;
|
||||
vec3 object_position;
|
||||
vec3 object_size;
|
||||
}pc;
|
||||
|
||||
layout(location = 0) out vec4 FragmentColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragmentColor=Color;
|
||||
|
||||
gl_Position=vec4(Vertex,1.0)*(pc.local_to_world*world.mvp);
|
||||
}
|
Reference in New Issue
Block a user