first commit
This commit is contained in:
22
shader/FlatTexture.vert
Normal file
22
shader/FlatTexture.vert
Normal file
@@ -0,0 +1,22 @@
|
||||
#version 450 core
|
||||
|
||||
layout(location = 0) in vec2 Vertex;
|
||||
layout(location = 1) in vec2 TexCoord;
|
||||
|
||||
layout(binding = 0) uniform WorldMatrix
|
||||
{
|
||||
mat4 ortho;
|
||||
mat4 projection;
|
||||
mat4 modelview;
|
||||
mat4 mvp;
|
||||
vec4 view_pos;
|
||||
} world;
|
||||
|
||||
layout(location = 0) out vec2 FragmentTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragmentTexCoord=TexCoord;
|
||||
|
||||
gl_Position=vec4(Vertex,0.0,1.0)*world.ortho;
|
||||
}
|
Reference in New Issue
Block a user