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hyzboy 45b89ad66f updated SPIRV-Cross
2021-07-29 16:21:44 +08:00
SPIRV-Cross @ 1964799fba
updated SPIRV-Cross
2021-07-29 16:21:44 +08:00
.gitmodules
finished first version. but don't test.
2020-08-22 19:30:16 +08:00
CMakeLists.txt
use self-define "enum class VertexAttribBaseType" instead "spirv_cross::SPIRType::BaseType"
2020-08-25 17:44:40 +08:00
glsl2spv.cpp
use ShaderLanguageType instead of ShaderType because We can redefine ShaderType.
2021-07-29 14:23:17 +08:00
output_path.cmake
finished first version. but don't test.
2020-08-22 19:30:16 +08:00
system_bit.cmake
finished first version. but don't test.
2020-08-22 19:30:16 +08:00
VKShaderParse.h
now support hlsl, #include & more shader resource
2020-10-14 15:43:31 +08:00
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66 KiB
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C++ 84.4%
CMake 15.6%
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