finished first version. but don't test.

This commit is contained in:
2020-08-22 19:30:16 +08:00
parent da5b7d6b9e
commit d7af0d0304
7 changed files with 180 additions and 115 deletions

View File

@@ -1,9 +1,34 @@
#include<vulkan/vulkan.h>
#include<glslang/SPIRV/GlslangToSpv.h>
#include<glslang/SPIRV/GlslangToSpv.h>
#include<glslang/Include/ResourceLimits.h>
#include<vector>
#include<iostream>
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkShaderStageFlagBits;
static TBuiltInResource default_build_in_resource;
void init_default_build_in_resource()
@@ -145,22 +170,77 @@ EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type)
}
extern "C"
{
bool InitShaderCompiler()
{
#ifdef WIN32
#define EXPORT_FUNC __declspec(dllexport)
#else
#define EXPORT_FUNC
#endif
EXPORT_FUNC bool InitShaderCompiler()
{
init_default_build_in_resource();
return glslang::InitializeProcess();
}
void CloseShaderCompiler()
EXPORT_FUNC void CloseShaderCompiler()
{
glslang::FinalizeProcess();
}
bool GLSL2SPV(const VkShaderStageFlagBits shader_type,const char *shader_source,std::vector<uint32_t> &spirv)
struct SPVData
{
EShLanguage stage = FindLanguage(shader_type);
bool result;
char *log;
char *debug_log;
uint32_t *spv_data;
uint32_t spv_length;
public:
SPVData(const char *l,const char *dl)
{
result=false;
log=new char[strlen(l)+1];
strcpy(log,l);
debug_log=new char[strlen(dl)+1];
strcpy(debug_log,dl);
spv_data=nullptr;
}
SPVData(const std::vector<uint32_t> &spirv)
{
result=true;
log=nullptr;
debug_log=nullptr;
spv_length=spirv.size();
spv_data=new uint32_t[spv_length];
memcpy(spv_data,spirv.data(),spv_length*sizeof(uint32_t));
}
~SPVData()
{
delete[] log;
delete[] debug_log;
delete[] spv_data;
}
};//struct SPVData
EXPORT_FUNC void FreeSPVData(SPVData *spv)
{
delete spv;
}
EXPORT_FUNC SPVData *GLSL2SPV(const uint32_t shader_type,const char *shader_source)
{
EShLanguage stage = FindLanguage((VkShaderStageFlagBits)shader_type);
glslang::TShader shader(stage);
glslang::TProgram program;
@@ -174,12 +254,8 @@ extern "C"
shaderStrings[0] = shader_source;
shader.setStrings(shaderStrings, 1);
if (!shader.parse(&Resources, 100, false, messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
return false; // something didn't work
}
if (!shader.parse(&Resources, 100, false, messages))
return(new SPVData(shader.getInfoLog(),shader.getInfoDebugLog()));
program.addShader(&shader);
@@ -189,17 +265,18 @@ extern "C"
if (!program.link(messages))
{
puts(shader.getInfoLog());
puts(shader.getInfoDebugLog());
fflush(stdout);
return false;
fflush(stdout);
return(new SPVData(shader.getInfoLog(),shader.getInfoDebugLog()));
}
std::vector<uint32_t> spirv;
glslang::GlslangToSpv(*program.getIntermediate(stage),spirv);
return(true);
return(new SPVData(spirv));
}
VkShaderStageFlagBits GetShaderStageFlagByExtName(const char *ext_name)
EXPORT_FUNC uint32_t GetShaderStageFlagByExtName(const char *ext_name)
{
if (stricmp(ext_name,"vert") == 0)return VK_SHADER_STAGE_VERTEX_BIT; else
if (stricmp(ext_name,"tesc") == 0)return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; else
@@ -210,7 +287,7 @@ extern "C"
if (stricmp(ext_name,"task") == 0)return VK_SHADER_STAGE_TASK_BIT_NV; else
if (stricmp(ext_name,"mesh") == 0)return VK_SHADER_STAGE_MESH_BIT_NV; else
{
return (VkShaderStageFlagBits)0;
return 0;
}
}
}//extern "C"