From b3202f5a9ba440e86542347eba3acb4091220336 Mon Sep 17 00:00:00 2001 From: "HuYingzhuo(hugo/hyzboy)" Date: Tue, 7 Mar 2023 17:49:50 +0800 Subject: [PATCH] 1.changed the shader resource's name from 128 to 32. 2.changed the basetype and vec_size type from uint32_t to uint8_t --- glsl2spv.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/glsl2spv.cpp b/glsl2spv.cpp index 97b86a1..6ab3efa 100644 --- a/glsl2spv.cpp +++ b/glsl2spv.cpp @@ -241,14 +241,14 @@ char *new_strcpy(const char *src) return str; } -constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=128; +constexpr size_t SHADER_RESOURCE_NAME_MAX_LENGTH=32; struct ShaderStage { char name[SHADER_RESOURCE_NAME_MAX_LENGTH]; uint8_t location; - uint32_t basetype; - uint32_t vec_size; + uint8_t basetype; + uint8_t vec_size; };// struct ShaderStageData