add ShaderParse

This commit is contained in:
2020-08-23 18:18:38 +08:00
parent eb512ff6cf
commit 5a81928c80
3 changed files with 153 additions and 9 deletions

View File

@@ -1,5 +1,7 @@
#include<glslang/SPIRV/GlslangToSpv.h>
#include<glslang/Include/ResourceLimits.h>
#include"SPIRV-Cross/spirv_common.hpp"
#include"VKShaderParse.h"
#include<vector>
#include<iostream>
@@ -29,6 +31,28 @@ typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkShaderStageFlagBits;
typedef enum VkDescriptorType {
VK_DESCRIPTOR_TYPE_SAMPLER = 0,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK_EXT = 1000138000,
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR = 1000165000,
VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_NV = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkDescriptorType;
constexpr uint32_t VK_DESCRIPTOR_TYPE_COUNT =VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
-VK_DESCRIPTOR_TYPE_SAMPLER
+1;
static TBuiltInResource default_build_in_resource;
void init_default_build_in_resource()
@@ -183,6 +207,34 @@ extern "C"
glslang::FinalizeProcess();
}
struct ShaderStage
{
char name[128];
uint8_t location;
uint8_t base_type;
uint8_t vec_size;
};//
struct ShaderStageData
{
uint32_t count;
ShaderStage *items;
};
struct ShaderResource
{
char name[128];
uint8_t set;
uint8_t binding;
};
struct ShaderResourceData
{
uint32_t count;
ShaderResource *items;
};
struct SPVData
{
bool result;
@@ -192,6 +244,26 @@ extern "C"
uint32_t *spv_data;
uint32_t spv_length;
ShaderStageData input,output;
ShaderResourceData resource[VK_DESCRIPTOR_TYPE_COUNT];
void Init()
{
memset(&input,0,sizeof(ShaderStageData));
memset(&output,0,sizeof(ShaderStageData));
memset(&resource,0,sizeof(resource));
}
void Clear()
{
for(uint32_t i=0;i<VK_DESCRIPTOR_TYPE_COUNT;i++)
delete[] resource[i].items;
delete[] input.items;
delete[] output.items;
}
public:
SPVData(const char *l,const char *dl)
@@ -205,6 +277,8 @@ extern "C"
strcpy(debug_log,dl);
spv_data=nullptr;
Init();
}
SPVData(const std::vector<uint32_t> &spirv)
@@ -217,10 +291,14 @@ extern "C"
spv_length=spirv.size();
spv_data=new uint32_t[spv_length];
memcpy(spv_data,spirv.data(),spv_length*sizeof(uint32_t));
Init();
}
~SPVData()
{
Clear();
delete[] log;
delete[] debug_log;
delete[] spv_data;
@@ -232,6 +310,56 @@ extern "C"
delete spv;
}
void OutputShaderStage(ShaderStageData *ssd,ShaderParse *sp,const SPVResVector &stages)
{
size_t attr_count=stages.size();
ssd->count=attr_count;
if(attr_count<=0)return;
spirv_cross::SPIRType::BaseType base_type;
uint8_t vec_size;
uint32_t location;
std::string name;
ssd->items=new ShaderStage[attr_count];
ShaderStage *ss=ssd->items;
for(const spirv_cross::Resource &si:stages)
{
sp->GetFormat(si,&base_type,&vec_size);
ss->base_type =(uint8_t)base_type;
ss->vec_size =vec_size;
ss->location =sp->GetLocation(si);
strcpy(ss->name,sp->GetName(si).c_str());
++ss;
}
}
void OutputShaderResource(ShaderResourceData *ssd,ShaderParse *sp,const SPVResVector &res)
{
size_t count=res.size();
if(count<=0)return;
ssd->count=count;
ssd->items=new ShaderResource[count];
ShaderResource *sr=ssd->items;
for(const spirv_cross::Resource &obj:res)
{
strcpy(sr->name,sp->GetName(obj).c_str());
sr->binding=sp->GetBinding(obj);
sr->set=sp->GetSet(obj);
++sr;
}
}
SPVData *GLSL2SPV(const uint32_t shader_type,const char *shader_source)
{
EShLanguage stage = FindLanguage((VkShaderStageFlagBits)shader_type);
@@ -266,8 +394,21 @@ extern "C"
std::vector<uint32_t> spirv;
glslang::GlslangToSpv(*program.getIntermediate(stage),spirv);
SPVData *spv=new SPVData(spirv);
return(new SPVData(spirv));
{
ShaderParse sp(spirv.data(),spirv.size()*sizeof(uint32_t));
OutputShaderStage(&(spv->input),&sp,sp.GetStageInputs());
OutputShaderStage(&(spv->output),&sp,sp.GetStageOutputs());
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, &sp,sp.GetSampler());
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &sp,sp.GetUBO());
OutputShaderResource(spv->resource+VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &sp,sp.GetSSBO());
}
return(spv);
}
uint32_t GetShaderStageFlagByExtName(const char *ext_name)