add ShaderParse
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@@ -31,6 +31,6 @@ set(VULKAN_SPIRV_LIBS GenericCodeGen
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SPIRV-Tools-opt
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spirv-cross-core)
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add_library(GLSLCompiler SHARED glsl2spv.cpp)
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add_library(GLSLCompiler SHARED glsl2spv.cpp VKShaderParse.h)
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target_link_libraries(GLSLCompiler PRIVATE ${VULKAN_SPIRV_LIBS} ${Vulkan_LIBRARY})
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