new XML Parse tools

This commit is contained in:
2020-08-21 21:11:07 +08:00
parent 2c06e4ae35
commit 505560d95e
10 changed files with 564 additions and 344 deletions

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@@ -0,0 +1,24 @@
#ifndef HGL_UTIL_XML_ELEMENT_PARSE_INCLUDE
#define HGL_UTIL_XML_ELEMENT_PARSE_INCLUDE
namespace hgl
{
namespace xml
{
/**
* XML节点解析器
*/
class ElementParse
{
public:
virtual ~ElementParse()=default;
virtual bool Start (const char *element_name) {return(true);}
virtual void Attr (const char *flag,const char *info) {}
virtual void CharData (const char *str,const int str_length) {}
virtual void End (const char *element_name) {}
};//class ElementParse
}//namespace xml
}//namespace hgl
#endif//HGL_UTIL_XML_ELEMENT_PARSE_INCLUDE

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@@ -0,0 +1,73 @@
#ifndef HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE
#define HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE
#include<hgl/util/xml/ElementParse.h>
#include<hgl/type/BaseString.h>
#include<hgl/type/Stack.h>
#include<hgl/type/Map.h>
namespace hgl
{
namespace xml
{
class ElementCreater
{
friend class ElementParseCreater;
AnsiString element_name;
protected:
Map<AnsiString,ElementCreater *> ecs_map;
virtual ElementCreater *GetSubElementCreater(const AnsiString &sub_name);
public:
const AnsiString &GetElementName()const{return element_name;}
public:
ElementCreater(const AnsiString &en){element_name=en;}
virtual ~ElementCreater()=default;
bool Registry(const AnsiString &name,ElementCreater *ec);
public:
virtual bool Start (){return true;}
virtual void Attr (const char *flag,const char *info){}
virtual void CharData (const char *str,const int str_length){}
virtual void End (){}
};//class ElementCreater
/**
* Creater模式XML节点解析器
*/
class ElementParseCreater:public ElementParse
{
Stack<ElementCreater *> ecs_stack;
ElementCreater *root_ec;
ElementCreater *cur_ec;
public:
ElementParseCreater(ElementCreater *rec)
{
root_ec=rec;
cur_ec=rec;
}
virtual ~ElementParseCreater()=default;
public:
bool Start (const char *element_name) override;
void Attr (const char *flag,const char *info) override;
void CharData (const char *str,const int str_length) override;
void End (const char *element_name) override;
};//class ElementParseCreater:public ElementParse
}//namespace xml
}//namespace hgl
#endif//HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE

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@@ -0,0 +1,64 @@
#ifndef HGL_UTIL_XML_ELEMENT_PARSE_KV_INCLUDE
#define HGL_UTIL_XML_ELEMENT_PARSE_KV_INCLUDE
#include<hgl/util/xml/ElementParse.h>
#include<hgl/type/BaseString.h>
#include<hgl/type/Map.h>
namespace hgl
{
namespace xml
{
/**
* KV模式XML节点解析器
*/
class ElementParseKV:public ElementParse
{
protected:
using AttrsMap=Map<AnsiString,AnsiString>;
using AttrItem=Pair<AnsiString,AnsiString>;
AttrsMap attrs_map;
protected:
const AttrItem *GetAttrItem(const AnsiString &name);
template<typename T> const bool GetInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stoi(ai->right.c_str(),value):false);}
template<typename T> const bool GetUInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stou(ai->right.c_str(),value):false);}
template<typename T> const bool GetFloat (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stof(ai->right.c_str(),value):false);}
public:
virtual ~ElementParseKV()=default;
virtual void Attr(const char *flag,const char *info) override;
public:
const bool IsExist (const AnsiString &name)const{return attrs_map.KeyExist(name);}
const char * ToCString (const AnsiString &name){const AttrItem *ai=GetAttrItem(name);return(ai?ai->right.c_str():nullptr);}
const char * operator[] (const AnsiString &name){return ToCString(name);}
public:
const bool Get(const AnsiString &name,AnsiString &str);
const bool Get(const AnsiString &name,UTF16String &str);
const bool Get(const AnsiString &name,char &ch);
const bool Get(const AnsiString &name,bool &value);
const bool Get(const AnsiString &name, int8 &value){return GetInteger < int8 >(name,value);}
const bool Get(const AnsiString &name,uint8 &value){return GetUInteger<uint8 >(name,value);}
const bool Get(const AnsiString &name, int16 &value){return GetInteger < int16>(name,value);}
const bool Get(const AnsiString &name,uint16 &value){return GetUInteger<uint16>(name,value);}
const bool Get(const AnsiString &name, int32 &value){return GetInteger < int32>(name,value);}
const bool Get(const AnsiString &name,uint32 &value){return GetUInteger<uint32>(name,value);}
const bool Get(const AnsiString &name, int64 &value){return GetInteger < int64>(name,value);}
const bool Get(const AnsiString &name,uint64 &value){return GetUInteger<uint64>(name,value);}
const bool GetHexStr(const AnsiString &name,uint8 *data);
};//class ElementParseKV:public ElementParse
}//namespace xml
}//namespace hgl
#endif//HGL_UTIL_XML_ELEMENT_PARSE_KV_INCLUDE

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@@ -2,9 +2,7 @@
#define HGL_XML_PARSE_INCLUDE
#include<hgl/type/BaseString.h>
#include<hgl/type/Map.h>
#include<hgl/type/StrChar.h>
#include<hgl/CodePage.h>
#include<hgl/util/xml/ElementParse.h>
extern "C"
{
@@ -25,186 +23,89 @@ namespace hgl
class InputStream;
}//namespace io
/**
* XML节点解析器
*/
class XMLElementParse
namespace xml
{
public:
constexpr int XML_PARSE_BUFFER_SIZE=HGL_SIZE_1KB*128; ///<XML解析缓冲区大小
virtual bool StartElement(const char *element_name)=0;
virtual void Attr(const char *flag,const char *info){};
virtual void CharData(const char *str,int str_length){};
virtual void EndElement(const char *element_name){};
};//class XMLElementParse
class XMLElementParseKV:public XMLElementParse
{
protected:
using AttrsMap=Map<AnsiString,AnsiString>;
using AttrItem=Pair<AnsiString,AnsiString>;
AttrsMap attrs_map;
protected:
const AttrItem *GetAttrItem(const AnsiString &name);
template<typename T> const bool GetInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stoi(ai->right.c_str(),value):false);}
template<typename T> const bool GetUInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stou(ai->right.c_str(),value):false);}
template<typename T> const bool GetFloat (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stof(ai->right.c_str(),value):false);}
public:
virtual void Attr(const char *flag,const char *info) override;
public:
const bool IsExist (const AnsiString &name)const{return attrs_map.KeyExist(name);}
const char * ToCString (const AnsiString &name){const AttrItem *ai=GetAttrItem(name);return(ai?ai->right.c_str():nullptr);}
const char * operator[] (const AnsiString &name){return ToCString(name);}
public:
const bool Get(const AnsiString &name,AnsiString &str)
/**
* XML解析器<br>
*/
class XMLParse
{
const AttrItem *ai=GetAttrItem(name);
if(!ai)return(false);
str=ai->right;
return(true);
}
protected:
const bool Get(const AnsiString &name,UTF16String &str)
XML_Parser xml;
int buffer_size;
char *buffer;
protected:
ElementParse *element_parse;
virtual void StartParse();
public:
XMLParse(ElementParse *,const int size=XML_PARSE_BUFFER_SIZE);
virtual ~XMLParse();
virtual void Start(const char *charset="utf-8");
virtual bool Parse(const char *buf,int len,bool isFin);
virtual bool Parse(io::InputStream *,bool isFin=true);
};//class XMLParse
bool XMLParseFile(XMLParse *xml,const OSString &filename);
#define XML_START_PARSE(name) while(*name) \
{ \
const char *flag=*name;++name; \
const char *info=*name;++name;
#define XML_END_PARSE() LOG_ERROR(UTF8String(__FILE__)+U8_TEXT(":")+UTF8String(__LINE__)+U8_TEXT(" can't parse atts \"")+UTF8String(flag)+U8_TEXT("\" , info \"")+UTF8String(info)+U8_TEXT("\".")); \
}
#define XML_END_PARSE_SKIP() ;}
#define xml_parse_skip(name) if(hgl::strcmp(flag,#name)==0)continue;else
#define xml_parse_string_u16(name) if(hgl::strcmp(flag,#name)==0)name=to_u16(info);else
#define xml_parse_string_u8(name) if(hgl::strcmp(flag,#name)==0)name=info;else
#define xml_parse_int(name) if(hgl::strcmp(flag,#name)==0)hgl::stoi(info,name);else
#define xml_parse_uint(name) if(hgl::strcmp(flag,#name)==0)hgl::stou(info,name);else
#define xml_parse_float(name) if(hgl::strcmp(flag,#name)==0)hgl::stof(info,name);else
#define xml_parse_bool(name) if(hgl::strcmp(flag,#name)==0)hgl::stob(info,name);else
#define xml_parse_hexstr(name) if(hgl::strcmp(flag,#name)==0)hgl::ParseHexStr(name,info);else
#define xml_parse_to_string_u8(name,value) if(hgl::strcmp(flag,name)==0)value=info;else
#define xml_parse_to_int(name,value) if(hgl::strcmp(flag,name)==0)hgl::stoi(info,value);else
#define xml_parse_to_uint(name,value) if(hgl::strcmp(flag,name)==0)hgl::stou(info,value);else
#define xml_parse_to_float(name,value) if(hgl::strcmp(flag,name)==0)hgl::stof(info,value);else
#define xml_parse_to_bool(name,value) if(hgl::strcmp(flag,name)==0)hgl::stob(info,value);else
/** 使用范例:
<root>
<role name="Bill" sex="true" age="18"/>
<role name="Lucy" sex="false" age="17"/>
</root>
void StartElement(const char *element_name,const char **atts) override
{
const AttrItem *ai=GetAttrItem(name);
if(!ai)return(false);
str=to_u16(ai->right);
return(true);
if(strcmp(element_name,"role")==0)
{
std::string name;
bool sex;
int age;
XML_START_PARSE(atts)
xml_parse_string_u8(name)
xml_parse_bool(sex)
xml_parse_int(age)
XML_END_PARSE
}
}
const bool Get(const AnsiString &name,char &ch)
{
const AttrItem *ai=GetAttrItem(name);
if(!ai)return(false);
ch=ai->right.GetBeginChar();
return(true);
}
const bool Get(const AnsiString &name,bool &value)
{
const AttrItem *ai=GetAttrItem(name);
return(ai?stob<char>(ai->right.c_str(),value):false);
}
const bool Get(const AnsiString &name, int8 &value){return GetInteger < int8 >(name,value);}
const bool Get(const AnsiString &name,uint8 &value){return GetUInteger<uint8 >(name,value);}
const bool Get(const AnsiString &name, int16 &value){return GetInteger < int16>(name,value);}
const bool Get(const AnsiString &name,uint16 &value){return GetUInteger<uint16>(name,value);}
const bool Get(const AnsiString &name, int32 &value){return GetInteger < int32>(name,value);}
const bool Get(const AnsiString &name,uint32 &value){return GetUInteger<uint32>(name,value);}
const bool Get(const AnsiString &name, int64 &value){return GetInteger < int64>(name,value);}
const bool Get(const AnsiString &name,uint64 &value){return GetUInteger<uint64>(name,value);}
const bool GetHexStr(const AnsiString &name,uint8 *data)
{
const AttrItem *ai=GetAttrItem(name);
if(!ai)return(false);
ParseHexStr(data,ai->right.c_str(),ai->right.Length());
return(true);
}
};//class XMLElementParseKV:public XMLElementParse
constexpr int XML_PARSE_BUFFER_SIZE=HGL_SIZE_1KB*128; ///<XML解析缓冲区大小
/**
* XML解析器<br>
*/
class XMLParse
{
protected:
XML_Parser xml;
int buffer_size;
char *buffer;
protected:
XMLElementParse *element_parse;
virtual void StartParse();
public:
XMLParse(XMLElementParse *,const int size=XML_PARSE_BUFFER_SIZE);
virtual ~XMLParse();
virtual void Start(const char *charset="utf-8");
virtual bool Parse(const char *buf,int len,bool isFin);
virtual bool Parse(io::InputStream *,bool isFin=true);
};//class XMLParse
bool XMLParseFile(XMLParse *xml,const OSString &filename);
#define XML_START_PARSE(name) while(*name) \
{ \
const char *flag=*name;++name; \
const char *info=*name;++name;
#define XML_END_PARSE() LOG_ERROR(UTF8String(__FILE__)+U8_TEXT(":")+UTF8String(__LINE__)+U8_TEXT(" can't parse atts \"")+UTF8String(flag)+U8_TEXT("\" , info \"")+UTF8String(info)+U8_TEXT("\".")); \
}
#define XML_END_PARSE_SKIP() ;}
#define xml_parse_skip(name) if(hgl::strcmp(flag,#name)==0)continue;else
#define xml_parse_string_u16(name) if(hgl::strcmp(flag,#name)==0)name=to_u16(info);else
#define xml_parse_string_u8(name) if(hgl::strcmp(flag,#name)==0)name=info;else
#define xml_parse_int(name) if(hgl::strcmp(flag,#name)==0)hgl::stoi(info,name);else
#define xml_parse_uint(name) if(hgl::strcmp(flag,#name)==0)hgl::stou(info,name);else
#define xml_parse_float(name) if(hgl::strcmp(flag,#name)==0)hgl::stof(info,name);else
#define xml_parse_bool(name) if(hgl::strcmp(flag,#name)==0)hgl::stob(info,name);else
#define xml_parse_hexstr(name) if(hgl::strcmp(flag,#name)==0)hgl::ParseHexStr(name,info);else
#define xml_parse_to_string_u8(name,value) if(hgl::strcmp(flag,name)==0)value=info;else
#define xml_parse_to_int(name,value) if(hgl::strcmp(flag,name)==0)hgl::stoi(info,value);else
#define xml_parse_to_uint(name,value) if(hgl::strcmp(flag,name)==0)hgl::stou(info,value);else
#define xml_parse_to_float(name,value) if(hgl::strcmp(flag,name)==0)hgl::stof(info,value);else
#define xml_parse_to_bool(name,value) if(hgl::strcmp(flag,name)==0)hgl::stob(info,value);else
/** 使用范例:
<root>
<role name="Bill" sex="true" age="18"/>
<role name="Lucy" sex="false" age="17"/>
</root>
void StartElement(const char *element_name,const char **atts) override
{
if(strcmp(element_name,"role")==0)
{
std::string name;
bool sex;
int age;
XML_START_PARSE(atts)
xml_parse_string_u8(name)
xml_parse_bool(sex)
xml_parse_int(age)
XML_END_PARSE
}
}
*/
}//namespace xml
}//namespace hgl
#endif//HGL_XML_PARSE_INCLUDE