use u8char instead char in XMLParse
This commit is contained in:
@@ -1,6 +1,7 @@
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#ifndef HGL_UTIL_XML_ELEMENT_PARSE_INCLUDE
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#define HGL_UTIL_XML_ELEMENT_PARSE_INCLUDE
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#include<hgl/type/DataType.h>
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namespace hgl
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{
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namespace xml
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@@ -14,10 +15,10 @@ namespace hgl
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virtual ~ElementParse()=default;
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virtual bool Start (const char *element_name) {return(true);}
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virtual void Attr (const char *flag,const char *info) {}
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virtual void CharData (const char *str,const int str_length) {}
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virtual void End (const char *element_name) {}
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virtual bool Start (const u8char *element_name) {return(true);}
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virtual void Attr (const u8char *flag,const u8char *info) {}
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virtual void CharData (const u8char *str,const int str_length){}
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virtual void End (const u8char *element_name) {}
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};//class ElementParse
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}//namespace xml
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}//namespace hgl
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@@ -13,30 +13,30 @@ namespace hgl
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{
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friend class ElementParseCreater;
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AnsiString element_name;
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UTF8String element_name;
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protected:
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Map<AnsiString,ElementCreater *> ecs_map;
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virtual ElementCreater *GetSubElementCreater(const AnsiString &sub_name);
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virtual ElementCreater *GetSubElementCreater(const UTF8String &sub_name);
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public:
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const AnsiString &GetElementName()const{return element_name;}
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const UTF8String &GetElementName()const{return element_name;}
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public:
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ElementCreater(const AnsiString &en){element_name=en;}
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ElementCreater(const UTF8String &en){element_name=en;}
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virtual ~ElementCreater()=default;
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bool Registry(const AnsiString &name,ElementCreater *ec);
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bool Registry(ElementCreater *ec);
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public:
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virtual bool Start (){return true;}
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virtual void Attr (const char *flag,const char *info){}
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virtual void CharData (const char *str,const int str_length){}
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virtual void Attr (const u8char *flag,const u8char *info){}
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virtual void CharData (const u8char *str,const int str_length){}
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virtual void End (){}
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};//class ElementCreater
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@@ -63,10 +63,10 @@ namespace hgl
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public:
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bool Start (const char *element_name) override;
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void Attr (const char *flag,const char *info) override;
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void CharData (const char *str,const int str_length) override;
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void End (const char *element_name) override;
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bool Start (const u8char *element_name) override;
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void Attr (const u8char *flag,const u8char *info) override;
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void CharData (const u8char *str,const int str_length) override;
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void End (const u8char *element_name) override;
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};//class ElementParseCreater:public ElementParse
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}//namespace xml
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}//namespace hgl
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@@ -15,49 +15,49 @@ namespace hgl
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{
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protected:
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using AttrsMap=Map<AnsiString,AnsiString>;
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using AttrItem=Pair<AnsiString,AnsiString>;
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using AttrsMap=Map<UTF8String,UTF8String>;
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using AttrItem=Pair<UTF8String,UTF8String>;
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AttrsMap attrs_map;
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protected:
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const AttrItem *GetAttrItem(const AnsiString &name);
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const AttrItem *GetAttrItem(const UTF8String &name);
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template<typename T> const bool GetInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stoi(ai->right.c_str(),value):false);}
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template<typename T> const bool GetUInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stou(ai->right.c_str(),value):false);}
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template<typename T> const bool GetFloat (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stof(ai->right.c_str(),value):false);}
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template<typename T> const bool GetInteger (const UTF8String &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stoi(ai->right.c_str(),value):false);}
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template<typename T> const bool GetUInteger (const UTF8String &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stou(ai->right.c_str(),value):false);}
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template<typename T> const bool GetFloat (const UTF8String &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stof(ai->right.c_str(),value):false);}
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public:
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virtual ~ElementParseKV()=default;
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virtual void Attr(const char *flag,const char *info) override;
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virtual void Attr(const u8char *flag,const u8char *info) override;
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public:
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const bool IsExist (const AnsiString &name)const{return attrs_map.KeyExist(name);}
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const bool IsExist (const UTF8String &name)const{return attrs_map.KeyExist(name);}
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const char * ToCString (const AnsiString &name){const AttrItem *ai=GetAttrItem(name);return(ai?ai->right.c_str():nullptr);}
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const char * operator[] (const AnsiString &name){return ToCString(name);}
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const u8char * ToCString (const UTF8String &name){const AttrItem *ai=GetAttrItem(name);return(ai?ai->right.c_str():nullptr);}
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const u8char * operator[] (const UTF8String &name){return ToCString(name);}
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public:
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const bool Get(const AnsiString &name,AnsiString &str);
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const bool Get(const AnsiString &name,UTF16String &str);
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const bool Get(const AnsiString &name,char &ch);
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const bool Get(const AnsiString &name,bool &value);
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const bool Get(const UTF8String &name,UTF8String &str);
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const bool Get(const UTF8String &name,UTF16String &str);
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const bool Get(const UTF8String &name,u8char &ch);
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const bool Get(const UTF8String &name,bool &value);
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const bool Get(const AnsiString &name, int8 &value){return GetInteger < int8 >(name,value);}
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const bool Get(const AnsiString &name,uint8 &value){return GetUInteger<uint8 >(name,value);}
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const bool Get(const AnsiString &name, int16 &value){return GetInteger < int16>(name,value);}
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const bool Get(const AnsiString &name,uint16 &value){return GetUInteger<uint16>(name,value);}
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const bool Get(const AnsiString &name, int32 &value){return GetInteger < int32>(name,value);}
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const bool Get(const AnsiString &name,uint32 &value){return GetUInteger<uint32>(name,value);}
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const bool Get(const AnsiString &name, int64 &value){return GetInteger < int64>(name,value);}
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const bool Get(const AnsiString &name,uint64 &value){return GetUInteger<uint64>(name,value);}
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const bool Get(const UTF8String &name, int8 &value){return GetInteger < int8 >(name,value);}
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const bool Get(const UTF8String &name,uint8 &value){return GetUInteger<uint8 >(name,value);}
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const bool Get(const UTF8String &name, int16 &value){return GetInteger < int16>(name,value);}
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const bool Get(const UTF8String &name,uint16 &value){return GetUInteger<uint16>(name,value);}
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const bool Get(const UTF8String &name, int32 &value){return GetInteger < int32>(name,value);}
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const bool Get(const UTF8String &name,uint32 &value){return GetUInteger<uint32>(name,value);}
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const bool Get(const UTF8String &name, int64 &value){return GetInteger < int64>(name,value);}
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const bool Get(const UTF8String &name,uint64 &value){return GetUInteger<uint64>(name,value);}
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const bool GetHexStr(const AnsiString &name,uint8 *data);
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const bool GetHexStr(const UTF8String &name,uint8 *data);
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};//class ElementParseKV:public ElementParse
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}//namespace xml
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}//namespace hgl
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@@ -4,16 +4,20 @@ namespace hgl
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{
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namespace xml
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{
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bool ElementCreater::Registry(const AnsiString &name,ElementCreater *ec)
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bool ElementCreater::Registry(ElementCreater *ec)
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{
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if(name.Length()<=0||!ec)return(false);
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if(!ec)return(false);
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const UTF8String &name=ec->GetElementName();
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if(name.IsEmpty())return(false);
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if(ecs_map.KeyExist(name))return(false);
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ecs_map.Add(name,ec);
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return(true);
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}
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ElementCreater *ElementCreater::GetSubElementCreater(const AnsiString &sub_name)
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ElementCreater *ElementCreater::GetSubElementCreater(const UTF8String &sub_name)
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{
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if(sub_name.IsEmpty())return(nullptr);
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@@ -4,7 +4,7 @@ namespace hgl
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{
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namespace xml
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{
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bool ElementParseCreater::Start (const char *element_name)
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bool ElementParseCreater::Start (const u8char *element_name)
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{
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if(!element_name||!*element_name)return(false);
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@@ -27,21 +27,21 @@ namespace hgl
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return(cur_ec);
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}
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void ElementParseCreater::Attr(const char *flag,const char *info)
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void ElementParseCreater::Attr(const u8char *flag,const u8char *info)
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{
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if(!cur_ec)return;
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cur_ec->Attr(flag,info);
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}
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void ElementParseCreater::CharData(const char *str,const int str_length)
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void ElementParseCreater::CharData(const u8char *str,const int str_length)
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{
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if(!cur_ec)return;
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cur_ec->CharData(str,str_length);
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}
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void ElementParseCreater::End(const char *element_name)
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void ElementParseCreater::End(const u8char *element_name)
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{
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if(cur_ec)
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{
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@@ -5,7 +5,7 @@ namespace hgl
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{
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namespace xml
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{
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const ElementParseKV::AttrItem *ElementParseKV::GetAttrItem(const AnsiString &name)
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const ElementParseKV::AttrItem *ElementParseKV::GetAttrItem(const UTF8String &name)
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{
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const int pos=attrs_map.FindPos(name);
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@@ -19,7 +19,7 @@ namespace hgl
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attrs_map.Add(flag,info);
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}
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const bool ElementParseKV::Get(const AnsiString &name,AnsiString &str)
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const bool ElementParseKV::Get(const UTF8String &name,UTF8String &str)
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{
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const AttrItem *ai=GetAttrItem(name);
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@@ -29,7 +29,7 @@ namespace hgl
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return(true);
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}
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const bool ElementParseKV::Get(const AnsiString &name,UTF16String &str)
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const bool ElementParseKV::Get(const UTF8String &name,UTF16String &str)
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{
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const AttrItem *ai=GetAttrItem(name);
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@@ -39,7 +39,7 @@ namespace hgl
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return(true);
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}
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const bool ElementParseKV::Get(const AnsiString &name,char &ch)
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const bool ElementParseKV::Get(const UTF8String &name,char &ch)
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{
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const AttrItem *ai=GetAttrItem(name);
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@@ -49,14 +49,14 @@ namespace hgl
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return(true);
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}
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const bool ElementParseKV::Get(const AnsiString &name,bool &value)
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const bool ElementParseKV::Get(const UTF8String &name,bool &value)
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{
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const AttrItem *ai=GetAttrItem(name);
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return(ai?stob<char>(ai->right.c_str(),value):false);
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}
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const bool ElementParseKV::GetHexStr(const AnsiString &name,uint8 *data)
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const bool ElementParseKV::GetHexStr(const UTF8String &name,uint8 *data)
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{
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const AttrItem *ai=GetAttrItem(name);
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@@ -13,11 +13,11 @@ namespace hgl
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{
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void XMLStartElement(ElementParse *ep,const XML_Char *name,const XML_Char **atts)
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{
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if(!ep->Start(name))
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if(!ep->Start((const u8char *)name))
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return;
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const char *flag;
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const char *info;
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const u8char *flag;
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const u8char *info;
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while(*atts)
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{
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@@ -30,12 +30,12 @@ namespace hgl
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void XMLCharData(ElementParse *ep,const XML_Char *str,int len)
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{
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ep->CharData(str,len);
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ep->CharData((const u8char *)str,len);
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}
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void XMLEndElement(ElementParse *ep,const XML_Char *name)
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{
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ep->End(name);
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ep->End((const u8char *)name);
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}
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}//namespace
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