From 4f91132e28a4e616d887438013ae6855041adc9e Mon Sep 17 00:00:00 2001 From: hyzboy Date: Fri, 19 Jun 2020 22:09:13 +0800 Subject: [PATCH] add DevIL path to All projects --- CMAudio | 2 +- CMSceneGraph | 2 +- CMakeLists.txt | 9 ++++++++- MeshConv | 2 +- TexConv | 2 +- 5 files changed, 12 insertions(+), 5 deletions(-) diff --git a/CMAudio b/CMAudio index 9bc508f..01b01a2 160000 --- a/CMAudio +++ b/CMAudio @@ -1 +1 @@ -Subproject commit 9bc508f0a7e9f4ab2a48bbc9c3f445e663261c4d +Subproject commit 01b01a23434cc5c500efb3db3acd3543226d608d diff --git a/CMSceneGraph b/CMSceneGraph index bf7152a..7c4583f 160000 --- a/CMSceneGraph +++ b/CMSceneGraph @@ -1 +1 @@ -Subproject commit bf7152aee5cffa219c6675c03d1e075b9c98c3bf +Subproject commit 7c4583fa5b670c67f45d457f3ea2696a29f3819f diff --git a/CMakeLists.txt b/CMakeLists.txt index 5e264ce..54a8f79 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,4 +1,4 @@ -cmake_minimum_required(VERSION 3.0) +cmake_minimum_required(VERSION 3.0) SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE) project(CMGameEngine) @@ -30,6 +30,13 @@ if(CM_BUILD_TOOLS) include(QtCommon) ENDIF() +if(WIN32) + include_directories("TexConv/DevIL Windows SDK/include") + link_directories("TexConv/DevIL Windows SDK/lib/x64/unicode/Release") +endif(WIN32) + + set(TEX_CONV_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/TexConv) + add_subdirectory(TexConv) add_subdirectory(ShaderMaker) add_subdirectory(MeshConv) diff --git a/MeshConv b/MeshConv index 06d441c..7dd0972 160000 --- a/MeshConv +++ b/MeshConv @@ -1 +1 @@ -Subproject commit 06d441c66c1df9cb0938233f606c2c236f667de6 +Subproject commit 7dd097261f60bd49ce7d3c3cf05efc2560b2fdd0 diff --git a/TexConv b/TexConv index c668228..a1977d3 160000 --- a/TexConv +++ b/TexConv @@ -1 +1 @@ -Subproject commit c668228d11668d990a6bd16e5cc54772d53b836c +Subproject commit a1977d372f829a366f0c1423b9c112e6f2b926c6