Files
CMPlatform/src/Win/WinWindow.cpp

216 lines
5.2 KiB
C++

#include<hgl/platform/WinWindow.h>
namespace hgl
{
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
namespace
{
constexpr wchar_t WIN_CLASS_NAME[] = L"CMGameEngine/ULRE Window Class";
bool RegisterWinClass(HINSTANCE hInstance)
{
WNDCLASSEXW win_class{};
win_class.cbSize = sizeof(WNDCLASSEXW);
win_class.style = CS_HREDRAW | CS_VREDRAW;
win_class.lpfnWndProc = WindowProc;
win_class.cbClsExtra = 0;
win_class.cbWndExtra = 0;
win_class.hInstance = hInstance;
win_class.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
win_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
win_class.lpszMenuName = nullptr;
win_class.lpszClassName = WIN_CLASS_NAME;
win_class.hIconSm = LoadIcon(nullptr, IDI_WINLOGO);
return RegisterClassExW(&win_class);
}
}//namespace
bool WinWindow::Create()
{
constexpr DWORD win_style = WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_SYSMENU ;
int win_left, win_top;
int win_width, win_height;
{
RECT win_rect;
win_rect.left = 0;
win_rect.right = width;
win_rect.top = 0;
win_rect.bottom = height;
AdjustWindowRectEx(&win_rect, win_style, false, 0); //计算窗口坐标
win_width = win_rect.right - win_rect.left;
win_height = win_rect.bottom - win_rect.top;
}
if (width && height)
{
const int screen_width =GetSystemMetrics(SM_CXSCREEN);
const int screen_height=GetSystemMetrics(SM_CYSCREEN);
win_left = (screen_width - win_width ) / 2;
win_top = (screen_height - win_height) / 2;
}
else
{
win_left = CW_USEDEFAULT;
win_top = CW_USEDEFAULT;
}
win_hwnd = CreateWindowExW(0,
WIN_CLASS_NAME, // class name
win_name.c_str(), // app name
win_style, // window style
win_left,win_top, // x/y coords
win_width, // width
win_height, // height
nullptr, // handle to parent
nullptr, // handle to menu
hInstance, // hInstance
nullptr); // extra parameters
if (!win_hwnd)
{
UnregisterClassW(WIN_CLASS_NAME, hInstance);
return(false);
}
win_dc = GetDC(win_hwnd);
SetWindowLongPtrW(win_hwnd, GWLP_USERDATA, (LONG_PTR)this);
return(true);
}
WinWindow::~WinWindow()
{
Close();
}
bool WinWindow::Create(uint w, uint h)
{
full_screen = false;
width = w;
height = h;
hInstance = GetModuleHandleW(nullptr);
if(!RegisterWinClass(hInstance))
return(false);
if(!Create())
{
is_close=true;
return(false);
}
else
{
is_close=false;
return(true);
}
}
bool WinWindow::Create(uint, uint, uint)
{
full_screen=true;
return(false);
}
void WinWindow::Close()
{
if(win_hwnd)
{
if(win_dc)
{
ReleaseDC(win_hwnd,win_dc);
win_dc = nullptr;
}
DestroyWindow(win_hwnd);
win_hwnd = nullptr;
}
UnregisterClassW(WIN_CLASS_NAME,hInstance);
is_close = true;
}
void WinWindow::SetCaption(const OSString &caption)
{
win_name=caption;
SetWindowTextW(win_hwnd,caption.c_str());
}
void WinWindow::Show()
{
ShowWindow(win_hwnd, SW_SHOW);
SetForegroundWindow(win_hwnd);
SetFocus(win_hwnd);
UpdateWindow(win_hwnd);
}
void WinWindow::Hide()
{
ShowWindow(win_hwnd, SW_HIDE);
UpdateWindow(win_hwnd);
}
void WinWindow::ToMinWindow()
{
if(!full_screen)
ShowWindow(win_hwnd,SW_MINIMIZE);
}
void WinWindow::ToMaxWindow()
{
if(!full_screen)
ShowWindow(win_hwnd,SW_MAXIMIZE);
}
void WinWindow::SetSystemCursor(bool visible)
{
::ShowCursor(visible);
}
bool WinWindow::MessageProc()
{
if(PeekMessage(&win_msg,NULL,0,0,PM_REMOVE))
{
TranslateMessage(&win_msg);
DispatchMessage(&win_msg);
// if(win_msg.message==WM_QUIT)
// OnClose();
return(true);
}
else
{
//if(JoyPlugIn)
//{
// JoyInterface.Update();
//}
return(false);
}
}
bool WinWindow::WaitMessage()
{
return ::WaitMessage();
}
Window *CreateRenderWindow(const WString& win_name)
{
return(new WinWindow(win_name));
}
}//namespace hgl