all use ToQString/ToUTF8String
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@@ -6,21 +6,21 @@
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#include<QString>
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#if HGL_OS == HGL_OS_Windows
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inline QString toQString(const hgl::WideString &ws)
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inline QString ToQString(const hgl::WideString &ws)
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{
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return QString::fromWCharArray(ws.c_str(),ws.Length());
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}
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inline QString toQString(const wchar_t *str,int size){return QString::fromWCharArray(str,size);}
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inline QString ToQString(const wchar_t *str,int size){return QString::fromWCharArray(str,size);}
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inline hgl::UTF8String toUTF8String(const QString &str)
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inline hgl::UTF8String ToUTF8String(const QString &str)
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{
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QByteArray u8str=str.toUtf8();
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return hgl::UTF8String((hgl::u8char *)u8str.data(),u8str.size());
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}
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inline hgl::WideString toOSString(const QString &str)
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inline hgl::WideString ToOSString(const QString &str)
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{
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//qt有toWCharArray(),但是不能预估wchar_t的长度,所以暂时使用先UTF8,再转utf16的方式
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@@ -34,15 +34,15 @@
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template<> inline QString WCharToQString<2>(const wchar_t *str,int size){return QString::fromUtf16((ushort *)str,size);}
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template<> inline QString WCharToQString<4>(const wchar_t *str,int size){return QString::fromUcs4((uint *)str,size);}
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inline QString toQString(const wchar_t *str,int size)
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inline QString ToQString(const wchar_t *str,int size)
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{
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return WCharToQString<sizeof(wchar_t)>(str,size);
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}
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inline QString toQString(const u16char *str,int size){return QString::fromUtf16((ushort *)str,size);}
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inline QString toQString(const char32_t *str,int size){return QString::fromUcs4((uint *)str,size);}
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inline QString ToQString(const u16char *str,int size){return QString::fromUtf16((ushort *)str,size);}
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inline QString ToQString(const char32_t *str,int size){return QString::fromUcs4((uint *)str,size);}
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inline QString toQString(const hgl::UTF16String &str)
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inline QString ToQString(const hgl::UTF16String &str)
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{
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return QString::fromUtf16((ushort *)str.c_str(), str.Length());
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}
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@@ -60,7 +60,7 @@
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}
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#endif//HGL_OS == HGL_OS_Windows
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inline QString toQString(const hgl::UTF8String &str)
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inline QString ToQString(const hgl::UTF8String &str)
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{
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return QString::fromUtf8((char *)str.c_str(),str.Length());
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}
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