used newly InputEvent

This commit is contained in:
2022-01-24 18:57:10 +08:00
parent 72b59fc22e
commit 4f63548fc2
5 changed files with 131 additions and 403 deletions

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@@ -1,214 +0,0 @@
#ifndef HGL_INPUT_DEVICE_INCLUDE
#define HGL_INPUT_DEVICE_INCLUDE
#include<hgl/TypeFunc.h>
namespace hgl
{
/**
* 鼠标状态枚举定义
*/
enum MouseButton
{
mbMove =0x00000001, ///<鼠标移动了
mbLeft =0x00000002, ///<鼠标左键处于按下状态
mbMid =0x00000004, ///<鼠标中键处于按下状态
mbRight =0x00000008, ///<鼠标右键处于按下状态
mbX1 =0x00000010,
mbX2 =0x00000020,
mbShift =0x10000000, ///<Shift键处于按下状态
mbCtrl =0x20000000, ///<Ctrl键处于按下状态
};
/**
* 按键枚举定义
*/
enum class KeyboardButton
{
NONE=0,
//主键盘区
Esc, ///<ESC
//F功能键
F1, ///<F1
F2, ///<F2
F3, ///<F3
F4, ///<F4
F5, ///<F5
F6, ///<F6
F7, ///<F7
F8, ///<F8
F9, ///<F9
F10, ///<F10
F11, ///<F11
F12, ///<F12
Grave, //<`号(主键盘数字键1左边的按钮)
//10个数字
_0, ///<数字键0
_1, ///<数字键1
_2, ///<数字键2
_3, ///<数字键3
_4, ///<数字键4
_5, ///<数字键5
_6, ///<数字键6
_7, ///<数字键7
_8, ///<数字键8
_9, ///<数字键9
Minus, ///< - (减号)
Equals, ///< = (等号)
BackSlash, ///< \ (反斜杠)
BackSpace, ///< 退格键
Tab, ///<Tab键
A, ///<A
B, ///<B
C, ///<C
D, ///<D
E, ///<E
F, ///<F
G, ///<G
H, ///<H
I, ///<I
J, ///<J
K, ///<K
L, ///<L
M, ///<M
N, ///<N
O, ///<O
P, ///<P
Q, ///<Q
R, ///<R
S, ///<S
T, ///<T
U, ///<U
V, ///<V
W, ///<W
X, ///<X
Y, ///<Y
Z, ///<Z
LeftBracket, ///<[
RightBracket, ///<]
CapsLock, ///<大写锁定键
Semicolon, ///<; (分号)
Apostrophe, ///<' (单引号)
Enter, ///<回车键
LeftShift, ///<左边的Shift键
Comma, ///<, (逗号)
Period, ///<. (句号)
Slash, ///</ (除号)
RightShift, ///<右边的Shift键
LeftCtrl, ///<左边的Ctrl键
LeftOS, ///<左边的OS键(Win/Apple键)
LeftAlt, ///<左边的Alt键
Space, ///<空格键
RightAlt, ///<右边的Alt键
RightOS, ///<右边的OS键(Win/Apple键)
RightMenu, ///<右边的Menu键
RightCtrl, ///<右边的Ctrl键
//中键盘区
PrintScreen, ///<打印屏幕键
ScrollLock, ///<滚动锁定键
Pause, ///<暂停键
Insert, ///<插入键
Delete, ///<删除键
Home, ///<行首键
End, ///<行尾键
PageUp, ///<向前翻页键
PageDown, ///<向后翻页键
Up, ///<↑光标键
Down, ///<↓光标键
Left, ///<←光标键
Right, ///<→光标键
//小键盘区
NumLock, ///<小键盘 数字锁定键
NumAdd, ///<小键盘 +
NumSubtract, ///<小键盘 -
NumMultiply, ///<小键盘 *
NumDivide, ///<小键盘 /
Num0, ///<小键盘 0
Num1, ///<小键盘 1
Num2, ///<小键盘 2
Num3, ///<小键盘 3
Num4, ///<小键盘 4
Num5, ///<小键盘 5
Num6, ///<小键盘 6
Num7, ///<小键盘 7
Num8, ///<小键盘 8
Num9, ///<小键盘 9
NumDecimal, ///<小键盘 . (小数点/删除键)
NumEnter, ///<小键盘 回车键
ENUM_CLASS_RANGE(NONE,NumEnter)
};//enum KeyboardButton
/**
* 手柄按键枚举
*/
enum class JoystickButton
{
NONE=0,
Up,
Down,
Left,
Right,
_0, _1, _2, _3, _4, _5, _6, _7,
_8, _9, _10, _11, _12, _13, _14, _15,
_16, _17, _18, _19, _20, _21, _22, _23,
_24, _25, _26, _27, _28, _29, _30, _31,
ENUM_CLASS_RANGE(NONE,_31)
};
enum class PlayStationButton
{
Up =JoystickButton::Up,
Down =JoystickButton::Down,
Left =JoystickButton::Left,
Right =JoystickButton::Right,
Fork =JoystickButton::_0, // 叉
Circle =JoystickButton::_1, // 圆
Square =JoystickButton::_2, // 方
Triangle =JoystickButton::_3, // 三角
L1 =JoystickButton::_6, L2 =JoystickButton::_4,
R1 =JoystickButton::_7, R2 =JoystickButton::_5,
Select =JoystickButton::_8, Start =JoystickButton::_9,
};
//enum class XBoxButton
//{
// //DreamCast/XBOX
// X=JoystickButton::_2,
// Y=JoystickButton::_3,
// A=JoystickButton::_0,
// B=JoystickButton::_1,
// L=JoystickButton::_4,
// R=JoystickButton::_5,
// //XBOX/XBOX360
// //XBOX, //西瓜键
//};
}//namespace hgl
#endif//HGL_INPUT_DEVICE_INCLUDE

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@@ -2,11 +2,11 @@
#define HGL_GRAPH_WINDOW_INCLUDE
#include<hgl/type/String.h>
#include<hgl/platform/InputDevice.h>
#include<hgl/io/event/WindowEvent.h>
namespace hgl
{
class Window
class Window:io::WindowEvent
{
protected:
@@ -19,78 +19,31 @@ namespace hgl
bool is_close;
bool is_min;
bool key_push[size_t(KeyboardButton::RANGE_SIZE)];
protected:
io::InputEvent input_event;
io::InputEvent sub_input_event;
void OnResize(uint,uint) override;
void OnActive(bool) override;
void OnClose () override;
virtual bool MessageProc()=0;
virtual bool WaitMessage()=0;
public:
virtual void ProcMouseMove (int x,int y) {SafeCallEvent(OnMouseMove, (x,y));}
virtual void ProcMouseWheel (int v,int h,uint mb) {SafeCallEvent(OnMouseWheel, (v,h,mb));}
virtual void ProcMousePressed (int x,int y,uint mb) {SafeCallEvent(OnMousePressed, (x,y,mb));}
virtual void ProcMouseReleased (int x,int y,uint mb) {SafeCallEvent(OnMouseReleased, (x,y,mb));}
virtual void ProcMouseDblClicked(int x,int y,uint mb) {SafeCallEvent(OnMouseDblClicked, (x,y,mb));}
//virtual void ProcJoystickPressed (uint);
//virtual void ProcJoystickRepeat (uint);
//virtual void ProcJoystickReleased(uint);
virtual void ProcKeyPressed (KeyboardButton);
virtual void ProcKeyRepeat (KeyboardButton kb){SafeCallEvent(OnKeyRepeat,(kb));}
virtual void ProcKeyReleased(KeyboardButton);
virtual void ProcChar (os_char ch){SafeCallEvent(OnChar,(ch));}
virtual void ProcResize (uint,uint);
virtual void ProcActive (bool);
virtual void ProcClose ();
const uint GetWidth()const{return width;}
const uint GetHeight()const{return height;}
public:
uint GetWidth()const{return width;}
uint GetHeight()const{return height;}
public:
DefEvent(void,OnMouseMove, (int,int));
DefEvent(void,OnMouseWheel, (int,int,uint));
DefEvent(void,OnMousePressed, (int,int,uint));
DefEvent(void,OnMouseReleased, (int,int,uint));
DefEvent(void,OnMouseDblClicked,(int,int,uint));
//DefEvent(void,OnJoystickDown ,(uint));
//DefEvent(void,OnJoystickPress ,(uint));
//DefEvent(void,OnJoystickUp ,(uint));
DefEvent(void,OnKeyPressed, (KeyboardButton));
DefEvent(void,OnKeyRepeat, (KeyboardButton));
DefEvent(void,OnKeyReleased,(KeyboardButton));
DefEvent(void,OnChar ,(os_char));
DefEvent(void,OnResize ,(uint,uint));
DefEvent(void,OnActive ,(bool));
DefEvent(void,OnClose ,());
public:
Window(const OSString &wn)
{
width=height=0;
full_screen=false;
win_name=wn;
active=false;
is_close=true;
is_min=false;
hgl_zero(key_push);
}
Window(const OSString &);
virtual ~Window()=default;
bool Join(InputEvent *ie){return sub_input_event.Join(ie);}
bool Unjoin(InputEvent *ie){return sub_input_event.Unjoin(ie);}
virtual bool Create(uint,uint)=0;
virtual bool Create(uint,uint,uint)=0;
virtual void Close()=0;