add QT5 support
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10
inc/hgl/QT.h
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10
inc/hgl/QT.h
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#ifndef HGL_QT_INCLUDE
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#define HGL_QT_INCLUDE
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#include<hgl/type/QTString.h>
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#include<QObject>
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#define QTConnect(obj,event,class_pointer,slot_func) QObject::connect(obj,SIGNAL(event()),class_pointer,SLOT(slot_func()))
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#endif//HGL_QT_INCLUDE
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28
inc/hgl/platform/QT5.h
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28
inc/hgl/platform/QT5.h
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#ifndef HGL_QT5_MAIN_INCLUDE
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#define HGL_QT5_MAIN_INCLUDE
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#include<hgl/platform/QT5Application.h>
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#include<hgl/platform/ConsoleSystemInitInfo.h>
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#define HGL_QT_MAIN(sii_name,app_name,arg_name) extern "C" int QT5AppMain(hgl::ConsoleSystemInitInfo &sii_name,hgl::QT5GuiApplication &app_name,const hgl::StringList<hgl::OSString> &arg_name)
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#define QTConnect(obj,event,class_pointer,slot_func) connect(obj,SIGNAL(event()),class_pointer,SLOT(slot_func()))
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#define HGL_QT_MAIN_FUNC() HGL_QT_MAIN(sii,app,args)
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#define HGL_QT_APPLICATION(name,code,start) using namespace hgl; \
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\
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HGL_QT_MAIN_FUNC()\
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{ \
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sii.info.ProjectName=name; \
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sii.info.ProjectCode=code; \
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\
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if(!app.Init(&sii)) \
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return(-1); \
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\
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app.SetStart(start); \
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\
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return app.Run(); \
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}
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#endif//HGL_QT5_MAIN_INCLUDE
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33
inc/hgl/platform/QT5Application.h
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33
inc/hgl/platform/QT5Application.h
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#ifndef HGL_QT5_APPLICATION_INCLUDE
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#define HGL_QT5_APPLICATION_INCLUDE
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#include<hgl/QT.h>
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class QApplication;
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#include<hgl/platform/ConsoleApplication.h>
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namespace hgl
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{
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class QT5GuiApplication:public ConsoleApplication
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{
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QApplication *qt_app;
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public:
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QT5GuiApplication(QApplication *);
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~QT5GuiApplication();
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int exec();
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};//class QT5GuiApplication
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}//namespace hgl
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/**
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* 控制台程序总入口函数
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* @param sii 系统初始化信息类,需由开发者补充填写一定的信息
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* @param app 应用程序整体控制管理类
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* @param args 由命令行或其它程序传来的参数列表
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* @return 返回值,将会回传给操作系统
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*/
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extern "C" int QT5AppMain(hgl::ConsoleSystemInitInfo &sii,hgl::QT5GuiApplication &app,const hgl::StringList<hgl::OSString> &args);
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#endif//HGL_QT5_APPLICATION_INCLUDE
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72
inc/hgl/type/QTString.h
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72
inc/hgl/type/QTString.h
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#ifndef HGL_QT_STRING_INCLUDE
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#define HGL_QT_STRING_INCLUDE
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#include<hgl/type/BaseString.h>
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#include<hgl/CodePage.h>
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#include<QString>
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#if HGL_OS == HGL_OS_Windows
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inline QString toQString(const hgl::WideString &ws)
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{
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return QString::fromWCharArray(ws.c_str(),ws.Length());
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}
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inline QString toQString(const wchar_t *str,int size){return QString::fromWCharArray(str,size);}
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inline hgl::UTF8String ToUTF8String(const QString &str)
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{
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QByteArray u8str=str.toUtf8();
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return hgl::UTF8String(u8str.data(),u8str.size());
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}
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inline hgl::WideString ToOSString(const QString &str)
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{
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//qt有toWCharArray(),但是不能预估wchar_t的长度,所以暂时使用先UTF8,再转utf16的方式
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QByteArray u8str=str.toUtf8();
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return hgl::to_u16(u8str.data(),u8str.size());
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}
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#else
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template<int WS> QString WCharToQString(const wchar_t *,int);
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template<> inline QString WCharToQString<2>(const wchar_t *str,int size){return QString::fromUtf16((ushort *)str,size);}
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template<> inline QString WCharToQString<4>(const wchar_t *str,int size){return QString::fromUcs4((uint *)str,size);}
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inline QString toQString(const wchar_t *str,int size)
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{
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return WCharToQString<sizeof(wchar_t)>(str,size);
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}
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inline QString toQString(const u16char *str,int size){return QString::fromUtf16((ushort *)str,size);}
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inline QString toQString(const char32_t *str,int size){return QString::fromUcs4((uint *)str,size);}
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inline QString toQString(const hgl::UTF16String &str)
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{
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return QString::fromUtf16((ushort *)str.c_str(), str.Length());
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}
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inline hgl::UTF8String ToUTF8String(const QString &str)
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{
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QByteArray u8str=str.toUtf8();
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return hgl::UTF8String(u8str.data(),u8str.size());
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}
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inline hgl::UTF8String ToOSString(const QString &str)
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{
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return ToUTF8String(str);
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}
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#endif//HGL_OS == HGL_OS_Windows
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inline QString toQString(const hgl::UTF8String &str)
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{
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return QString::fromUtf8(str.c_str(),str.Length());
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}
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// inline QString toQString(const hgl::UTF32String &str)
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// {
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// return QString::fromUcs4((uint *)str.c_str(),str.Length());
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// }
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#endif//HGL_QT_STRING_INCLUDE
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