added DataChain, next step is test the class.
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@ -4,55 +4,11 @@
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#include<hgl/type/Stack.h>
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#include<hgl/type/List.h>
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#include"DataChain.h"
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using namespace std;
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using namespace hgl;
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template<typename T> class SerialsPool
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{
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T MaxCount; ///<最大数量
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T *Serials; ///<序列数据
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T *EndPointer,*AccessPointer; ///<结束指针,访问指针
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public:
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Serials(const T &count)
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{
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MaxCount=count;
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Serials=new T[MaxCount];
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EndPointer=Serials+MaxCount;
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AccessPointer=EndPointer;
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for(T i=0;i<MaxCount;i++)
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Serials[i]=i;
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}
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~Serials()
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{
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delete[] Serials;
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}
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bool Acquire(T *sp)
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{
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if(!sp)return(false);
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if(AccessPointer<=Serials)
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return(false);
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*sp=*(--AccessPointer);
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return(true);
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}
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bool Release(const T &s)
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{
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if(AccessPointer>=EndPointer)
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return(false);
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*AccessPointer=s;
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++AccessPointer;
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return(true);
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}
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};//template<typename T> class Serials
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/**
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* 数据块管理器
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@ -70,11 +26,11 @@ class DataBlockManager
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private:
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int block_bytes; ///<单个数据块字节数
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int block_count; ///<数据块数量
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uint64 total_bytes; ///<总字节数
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int block_bytes; ///<单个数据块字节数
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int block_count; ///<数据块数量
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uint64 total_bytes; ///<总字节数
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AbstractMemoryAllocator *allocator; ///<内存分配器
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AbstractMemoryAllocator *allocator; ///<内存分配器
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private:
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256
datatype/DataChain.h
Normal file
256
datatype/DataChain.h
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@ -0,0 +1,256 @@
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#pragma once
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#include<hgl/type/DataStackPool.h>
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#include<hgl/type/SortedSets.h>
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namespace hgl
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{
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/**
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* 数据链管理器(注:它只管理这个链,并不管理数据)<br>
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* 它的思想是将空间分配成一个个固定长度的单位,然后通过链表来管理这些单位的使用情况。
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* 当用户释放一个空间时,会自动合并相邻的空间节点。如果没有相邻的空间节点,会自动创建一个新的空间节点。
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* 当用户申请一个新的空间时,会自动查找最适合的空间节点。
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*/
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class DataChain
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{
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SeriesInt series; ///<序号池
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int max_count; ///<最大数量
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protected:
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/**
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* 用户数据占用信息
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*/
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struct UserData
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{
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private:
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int start; ///<起始数据块
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int count; ///<占用数据块数量
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friend class DataChain;
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public:
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const int GetStart()const{return start;}
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const int GetCount()const{return count;}
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const int GetEnd()const{return start+count;}
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};//struct UserData
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DataStackPool<UserData> ud_pool; ///<用户数据占用信息池
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SortedSets<UserData *> ud_set; ///<用户数据占用合集
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protected:
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/**
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* 数据块链表节点
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*/
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struct ChainNode
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{
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ChainNode *prev;
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ChainNode *next;
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int start; ///<起始数据块
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int count; ///<数据块数量
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public:
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const int GetEnd()const{return start+count;}
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};//struct ChainNode
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DataStackPool<ChainNode> node_pool; ///<链表节点池
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int free_count; ///<空闲数据块数量
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ChainNode *start,*end;
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public:
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const int GetMaxCount ()const{return max_count;}
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const int GetFreeCount ()const{return free_count;}
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public:
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DataChain(const int mc):series(mc),node_pool(mc),ud_pool(mc)
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{
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max_count=mc;
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free_count=mc;
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ud_set.PreAlloc(mc);
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start=node_pool.Acquire();
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end=start;
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start->prev=nullptr;
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start->next=nullptr;
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start->start=0;
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start->count=max_count;
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}
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virtual ~DataChain()=default;
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UserData *Acquire(const int acquire_count)
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{
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if(acquire_count<=0)
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return(nullptr);
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if(acquire_count>free_count)
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return(nullptr);
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if(acquire_count>max_count)
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return(nullptr);
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if(start==end)
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{
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free_count-=acquire_count;
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start->start=acquire_count;
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start->count=free_count;
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UserData *ud=ud_pool.Acquire();
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ud->start=0;
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ud->count=acquire_count;
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ud_set.Add(ud);
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return(ud);
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}
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ChainNode *cn=start;
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ChainNode *fit=nullptr;
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do
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{
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if(cn->count==acquire_count) //长度正合适,那就用这一段
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{
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fit=cn;
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break;
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}
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if(cn->count>acquire_count) //长度够了
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{
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if(!fit //没有合适的,先记下这个
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||fit->count>cn->count) //这个更小,更合适
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fit=cn;
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}
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cn=cn->next;
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}while(cn!=end);
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if(!fit) //没有合适的
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return(nullptr);
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free_count-=acquire_count;
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UserData *ud=ud_pool.Acquire();
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ud->start=fit->start;
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ud->count=acquire_count;
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ud_set.Add(ud);
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if(fit->count==acquire_count) //正好合适
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{
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if(fit->prev)
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fit->prev->next=fit->next;
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else
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start=fit->next;
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if(fit->next)
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fit->next->prev=fit->prev;
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else
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end=fit->prev;
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node_pool.Release(fit);
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}
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else
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{
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fit->start+=acquire_count;
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fit->count-=acquire_count;
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}
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return(ud);
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}
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bool Release(UserData *ud)
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{
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if(!ud)
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return(nullptr);
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if(!ud_set.IsMember(ud))
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return(false);
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const int ud_end=ud->GetEnd();
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ChainNode *cur=start;
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ChainNode *next;
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int cur_end;
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do
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{
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cur_end=cur->GetEnd();
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if(cur_end==ud->start) //接在一起了
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{
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cur->count+=ud->count; //count扩充
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return(true);
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}
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next=cur->next;
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if(next)
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{
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if(next->start==ud_end) //下一个块接着,那就合并
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{
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next->count+=ud->count; //count扩充
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next->start-=ud->count; //start前移,理论上==ud->start,调试时检查一下
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return(true);
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}
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else
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if(next->start>ud_end) //下一个块不接着,但是在后面,那就新建一个节点
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{
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ChainNode *new_cn=node_pool.Acquire();
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new_cn->prev=cur;
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new_cn->next=next;
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new_cn->start=ud->start;
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new_cn->count=ud->count;
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cur->next=new_cn;
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next->prev=new_cn;
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return(true);
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}
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else //next->start<ud_end,,,这应该是一个bug
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{
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return(false);
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}
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}
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else //都没下一个了,那这个就当下一个吧
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{
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ChainNode *new_cn=node_pool.Acquire();
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new_cn->prev=cur;
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new_cn->next=nullptr;
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new_cn->start=ud->start;
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new_cn->count=ud->count;
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cur->next=new_cn;
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end=new_cn;
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return(true);
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}
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cur=next;
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}while(cur<=end);
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}
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};//class DataChain
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}//namespace hgl
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理论上写完了,下一步写编写测试程序
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