Merge branch 'master' of http://www.hyzgame.com:3000/hyzboy/CMExamples
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#include<hgl/type/StringList.h>
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#include<hgl/type/StringList.h>
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#include<hgl/type/LoadStringList.h>
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#include<hgl/io/LoadStringList.h>
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#include<hgl/type/Gradient.h>
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#include<hgl/type/Gradient.h>
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#include<hgl/math/Vector.h>
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#include<hgl/math/Vector.h>
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#include<hgl/util/imgfmt/tga.h>
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#include<hgl/util/imgfmt/tga.h>
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@ -89,4 +89,33 @@ public:
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}
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}
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};
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};
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#define HGL_RUNTIME_ASSET_CLASS(RA_ID_TYPE,_RA_CLASS)
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#define HGL_RUNTIME_ASSET_DECLARATION(RA_ID_TYPE,RA_CLASS) RuntimeAssetManager<RA_ID_TYPE,RA_CLASS> RuntimeAsset<RA_ID_TYPE,RA_CLASS>::RAM;
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#define HGL_RUNTIME_ASSET_DECLARATION(RA_ID_TYPE,RA_CLASS) RuntimeAssetManager<RA_ID_TYPE,RA_CLASS> RuntimeAsset<RA_ID_TYPE,RA_CLASS>::RAM;
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/**
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* Example:
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*
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* MyRuntimeAsset.h
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*
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* using MyAssetID=uint;
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*
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* struct MyRuntimeAsset:public RuntimeAsset<MyAssetID,MyRuntimeAsset>
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* {
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* public:
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*
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* using RuntimeAsset::RuntimeAsset;
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* };
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*
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* MyRuntimeAsset.cpp
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*
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* #include"MyRuntimeAsset.h"
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*
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* HGL_RUNTIME_ASSET_DECLARATION(MyAssetID,MyRuntimeAsset);
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*
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*/
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