diff --git a/PlayerTraceChart2D.cpp b/PlayerTraceChart2D.cpp index 0c54ad5..08036a6 100644 --- a/PlayerTraceChart2D.cpp +++ b/PlayerTraceChart2D.cpp @@ -12,8 +12,8 @@ using namespace hgl; using namespace hgl::bitmap; -uint POSITION_SCALE_RATE=100; //位置缩放比例,unreal中单位为cm -uint64 BATTLE_FIELD_ID=0; //战场ID +uint POSITION_SCALE_RATE=100; //浣嶇疆缂╂斁姣斾緥,unreal涓崟浣嶄负cm +uint64 BATTLE_FIELD_ID=0; //鎴樺満ID constexpr const uint CHAR_WIDTH=8; constexpr const uint CHAR_HEIGHT=16; @@ -27,7 +27,7 @@ DrawGeometryRGB8 *draw_bmp=nullptr; using TraceList=List; -ObjectMap PlayerTrace; //玩家轨迹 +ObjectMap PlayerTrace; //鐜╁杞ㄨ抗 Vector3u8 *PlayerColor=nullptr; @@ -333,4 +333,4 @@ int os_main(int argc,os_char **argv) ClearBitmapFont(); return(0); -} \ No newline at end of file +}