gb18030 -> utf8
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@@ -12,8 +12,8 @@
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using namespace hgl;
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using namespace hgl::bitmap;
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uint POSITION_SCALE_RATE=100; //λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ű<EFBFBD><EFBFBD><EFBFBD>,unreal<EFBFBD>е<EFBFBD>λΪcm
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uint64 BATTLE_FIELD_ID=0; //ս<EFBFBD><EFBFBD>ID
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uint POSITION_SCALE_RATE=100; //位置缩放比例,unreal中单位为cm
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uint64 BATTLE_FIELD_ID=0; //战场ID
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constexpr const uint CHAR_WIDTH=8;
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constexpr const uint CHAR_HEIGHT=16;
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@@ -27,7 +27,7 @@ DrawGeometryRGB8 *draw_bmp=nullptr;
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using TraceList=List<Vector2i>;
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ObjectMap<uint,TraceList> PlayerTrace; //<EFBFBD><EFBFBD><EFBFBD>ҹ켣
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ObjectMap<uint,TraceList> PlayerTrace; //玩家轨迹
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Vector3u8 *PlayerColor=nullptr;
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@@ -333,4 +333,4 @@ int os_main(int argc,os_char **argv)
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ClearBitmapFont();
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return(0);
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}
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}
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