added BitmapFont.cpp/.h and VGA8.F16
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BitmapFont.h
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12
BitmapFont.h
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#pragma once
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#include<hgl/type/DataType.h>
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using namespace hgl;
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bool LoadBitmapFont();
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void ClearBitmapFont();
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const uint GetCharWidth();
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const uint GetCharHeight();
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const uint8 *GetBitmapChar(const char ch);
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