Files
CMCore/inc/hgl/io/event/EventDispatcher.h

95 lines
2.2 KiB
C++

#pragma once
#include<hgl/type/SortedSet.h>
#include<hgl/io/event/InputEventSource.h>
/*
* 现阶段事件分发流程:
*
* 操作系统事件 -> Window -> RenderFramework -> WorkManager
*
*/
namespace hgl::io
{
struct EventHeader
{
InputEventSource type; ///<输入源类型
uint8 index; ///<输入源索引(比如同一设备有多个)
uint16 id; ///<事件id
};
constexpr size_t EventHeaderBytes=sizeof(EventHeader);
/**
* 事件处理结果
*/
enum class EventProcResult
{
Continue,
Break,
};
/**
* 事件分发器
*/
class EventDispatcher
{
protected:
InputEventSource source_type;
EventDispatcher * parent_input_event;
SortedSet<EventDispatcher *> child_dispatchers;
protected:
void SetParent(EventDispatcher *ie){parent_input_event=ie;}
public:
const InputEventSource GetInputEventSource()const{return source_type;}
virtual EventProcResult OnEvent(const EventHeader &header,const uint64 data)
{
if(!RangeCheck(header.type))
return(EventProcResult::Break);
if(!child_dispatchers.IsEmpty())
{
for(EventDispatcher *ie:child_dispatchers)
if(ie->OnEvent(header,data)==EventProcResult::Break)
return EventProcResult::Break;
}
return(EventProcResult::Continue);
}
public:
EventDispatcher()
{
source_type=InputEventSource::Root;
parent_input_event=nullptr;
}
EventDispatcher(InputEventSource ies)
{
source_type=ies;
parent_input_event=nullptr;
}
virtual ~EventDispatcher()
{
if(parent_input_event)
parent_input_event->RemoveChildDispatcher(this);
}
virtual bool AddChildDispatcher(EventDispatcher *ie);
virtual bool RemoveChildDispatcher(EventDispatcher *ie);
virtual bool Update(){return true;}
};//class EventDispatcher
}//namespace hgl::io