#ifndef HGL_ALGORITHM_MATH_FAST_TRIANGLE_FUNCTION_INCLUDE #define HGL_ALGORITHM_MATH_FAST_TRIANGLE_FUNCTION_INCLUDE #include #include namespace hgl { double Lsin(int angle); ///<低精度sin计算,注意传入的参数为角度而非弧度 double Lcos(int angle); ///<低精度cos计算,注意传入的参数为角度而非弧度 void Lsincos(int angle, double &s, double &c); ///<低精度sin+cos计算,注意传入的参数为角度而非弧度 /** * Approximates acos(x) with a max absolute error of 9.0x10^-3. * Valid in the range -1..1. */ inline float Lacos(float x) { // Lagarde 2014, "Inverse trigonometric functions GPU optimization for AMD GCN architecture" // This is the approximation of degree 1, with a max absolute error of 9.0x10^-3 float y = fabs(x); float p = -0.1565827 * y + 1.570796; p *= sqrt(1.0 - y); return x >= 0.0 ? p : HGL_PI - p; } /** * Approximates acos(x) with a max absolute error of 9.0x10^-3. * Valid only in the range 0..1. */ inline float LacosPositive(float x) { float p = -0.1565827 * x + 1.570796; return p * sqrt(1.0 - x); } /** * 低精度atan函数 */ inline double Latan(double z) { constexpr double n1 = 0.97239411f; constexpr double n2 = -0.19194795f; return (n1 + n2 * z * z) * z; } double Latan2(double y, double x); ///<低精度atan2函数 /** * 近似Pow2.2,使用此函数等于pow(x,2.2) */ inline double LPow22(double x) { return x*(1.12*x - 0.12); } }//namespace hgl #endif//HGL_ALGORITHM_MATH_FAST_TRIANGLE_FUNCTION_INCLUDE