splited Transform.h/.cpp
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@@ -2,9 +2,7 @@
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#define HGL_ALGORITHM_MATH_INCLUDE
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#include<hgl/math/PrimaryMathematics.h>
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#include<hgl/math/FastTriangle.h>
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#include<hgl/math/Area.h>
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#include<hgl/math/Vector.h> // Game Math and Geometry Library
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#include<hgl/math/Matrix.h>
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#include<hgl/math/Transform.h>
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#endif//HGL_ALGORITHM_MATH_INCLUDE
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