added Matrix3x4f define.
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@@ -12,6 +12,7 @@ namespace hgl
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{
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using Matrix3f=glm::mat3;
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using Matrix3f=glm::mat3;
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using Matrix4f=glm::mat4;
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using Matrix4f=glm::mat4;
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using Matrix3x4f=glm::mat3x4;
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inline Matrix4f inverse(const Matrix4f &m)
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inline Matrix4f inverse(const Matrix4f &m)
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{
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{
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