splited ASyncEvent
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@@ -1,123 +0,0 @@
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#ifndef HGL_THREAD_ASYNC_EVENT_INCLUDE
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#define HGL_THREAD_ASYNC_EVENT_INCLUDE
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#include<hgl/thread/SwapData.h>
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#include<hgl/type/Queue.h>
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#include<hgl/thread/Thread.h>
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#include<hgl/Time.h>
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namespace hgl
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{
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namespace async
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{
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/**
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* 事件基类
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*/
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class EventProc
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{
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public:
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EventProc()=default;
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virtual ~EventProc()=default;
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virtual bool Proc(const double &cur_time)=0;
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};//class EventProc
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using EventProcQueue=Queue<EventProc *>;
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using MTEventProcQueue=SemSwapData<EventProcQueue>;
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using MTEventProcPost=PostToSemSwapData<EventProcQueue>; ///<多线程事件结果投递对象重定义
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/**
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* 增加事件到队列
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* @param queue 事件队列
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* @param event 事件
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*/
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inline void AddToEventQueue(MTEventProcQueue *queue,EventProc *event)
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{
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if(!queue||!event)
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return;
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MTEventProcPost post(queue);
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post->Push(event);
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}
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/**
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* 刷新执行事件队列
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* @param proc_queue 要执行的事件队列
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* @param cur_time 当前时间
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* @param wait 是否等待有事件
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*/
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inline void UpdateEventProcQueue(MTEventProcQueue *proc_queue,const double &cur_time,bool wait=false)
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{
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if(!proc_queue)
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return;
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if(wait)
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{
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if(!proc_queue->WaitSemSwap())
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return;
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}
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else
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{
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if(!proc_queue->TrySemSwap())
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return;
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}
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EventProcQueue &epq=proc_queue->GetReceive();
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if(epq.GetCount()<=0)
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return;
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EventProc *event;
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while(epq.Pop(event))
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{
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event->Proc(cur_time);
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delete event;
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}
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}
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/**
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* 异步事件执行线程
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*/
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class EventThread:public Thread
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{
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MTEventProcQueue *event_proc_queue;
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public:
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EventThread(MTEventProcQueue *queue):event_proc_queue(queue){}
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virtual ~EventThread()=default;
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bool Execute() override
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{
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if(!event_proc_queue)
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return(false);
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UpdateEventProcQueue(event_proc_queue,GetDoubleTime(),true);
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return(true);
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}
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};//class EventThread:public Thread
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/**
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* 使用范例
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*/
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/*
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// 公用部分
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MTEventProcQueue event_queue; ///<事件队列
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// 其它 thread
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class MyEvent:public EventProc{...}; //自有事件
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AddToEventQueue(&event_queue,new MyEvent); //添加一个事件到事件队列
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// 事件执行线程
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EventThread *et=new EventThread(&event_queue);
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et->Start();*/
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}//namespace async
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}//namespace hgl
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#endif//HGL_THREAD_ASYNC_EVENT_INCLUDE
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@@ -68,9 +68,9 @@ namespace hgl
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return(true);
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}
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virtual void ProcEndThread(){} ///<结程结束运行函数,在Execute后被调用
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virtual void ProcEndThread(){} ///<结程结束运行函数,在Execute后被调用
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virtual bool IsExitDelete()const{return true;} ///<返回在退出线程时,是否删除本对象(注:此函数不可动态变动值)
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virtual bool DeletedAfterExit()const{return true;} ///<返回在退出线程时,是否删除本对象(注:此函数不可动态变动值)
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bool IsLive() ///<当前线程是否还活着
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{
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@@ -114,8 +114,6 @@ namespace hgl
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void WaitThread(Thread **,int,double time=0); ///<等待多个线程中的一个完成
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bool CreateThread(Thread *); ///<创建一个线程
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/**
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* 简单的多线程管理
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*/
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