used Vector3f instead of Vector4f at lookat function.
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@@ -74,7 +74,7 @@ namespace hgl
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* @param target 目标位置
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* @param up 向上向量
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*/
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Matrix4f lookat(const Vector4f &eye,const Vector4f &target,const Vector4f &up);
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Matrix4f lookat(const Vector3f &eye,const Vector3f &target,const Vector3f &up);
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inline Matrix4f translate(const Vector3f &v)
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{
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@@ -103,12 +103,12 @@ namespace hgl
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);
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}
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Matrix4f lookat(const Vector4f &eye,const Vector4f &target,const Vector4f &up)
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Matrix4f lookat(const Vector3f &eye,const Vector3f &target,const Vector3f &up)
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{
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Vector4f forward=normalize(target-eye);
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Vector4f right=normalize(cross(forward,up));
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Vector3f forward=normalize(target-eye);
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Vector3f right=normalize(cross(forward,up));
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Vector4f nup=cross(right,forward);
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Vector3f nup=cross(right,forward);
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return Matrix4f( right.x,
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nup.x,
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