InputEvent.h改名为EventDispatch.h
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@@ -1,7 +1,7 @@
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#ifndef HGL_IO_KEYBOARD_EVENT_INCLUDE
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#define HGL_IO_KEYBOARD_EVENT_INCLUDE
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#include<hgl/io/event/InputEvent.h>
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#include<hgl/io/event/EventDispatch.h>
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namespace hgl
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{
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namespace io
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@@ -1,6 +1,6 @@
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#pragma once
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#include<hgl/io/event/InputEvent.h>
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#include<hgl/io/event/EventDispatch.h>
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#include<hgl/math/Vector.h>
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namespace hgl::io
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{
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@@ -1,7 +1,7 @@
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#ifndef HGL_IO_WINDOW_EVENT_INCLUDE
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#define HGL_IO_WINDOW_EVENT_INCLUDE
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#include<hgl/io/event/InputEvent.h>
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#include<hgl/io/event/EventDispatch.h>
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namespace hgl
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{
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namespace io
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@@ -193,7 +193,7 @@ SET(IO_TEXT_FILES IO/TextOutputStream.cpp
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SET(INPUT_EVENT_FILES ${IO_INCLUDE_PATH}/event/KeyboardEvent.h
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${IO_INCLUDE_PATH}/event/MouseEvent.h
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${IO_INCLUDE_PATH}/event/JoystickEvent.h
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${IO_INCLUDE_PATH}/event/InputEvent.h
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${IO_INCLUDE_PATH}/event/EventDispatch.h
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${IO_INCLUDE_PATH}/event/InputMapping.h
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)
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