resume lookat what to change in furture
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@@ -75,6 +75,13 @@ namespace hgl
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float aspect_ratio,
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float znear,
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float zfar);
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/**
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* 产生一个lookat变换矩阵
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* @param eye 眼睛位置
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* @param target 目标位置
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* @param up 向上向量
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*/
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Matrix4f lookat(const Vector3f &eye,const Vector3f &target,const Vector3f &up);
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inline Matrix4f translate(const Vector3f &v)
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{
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