added HEXColor3/3f macro.
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@@ -9,6 +9,9 @@ namespace hgl
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#define DEF_RGB_U8_TO_F(r,g,b) {float(r)/255.0f,float(g)/255.0f,float(b)/255.0f}
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#define DEF_RGBA_U8_TO_F(r,g,b,a) {float(r)/255.0f,float(g)/255.0f,float(b)/255.0f,float(a)/255.0f}
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#define HEXColor3(value) (0x##value>>16),((0x##value&0xFF00)>>8),(0x##value&0xFF)
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#define HEXColor3f(value) float(0x##value>>16)/255.0f,float((0x##value&0xFF00)>>8)/255.0f,float(0x##value&0xFF)/255.0f
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const Color3f GetSpectralColor(const double l); ///<根据光谱值获取对应的RGB值
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/**
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