add BOM header

This commit is contained in:
2021-05-22 18:25:39 +08:00
parent 49a0ab43af
commit 77644ce65b
3 changed files with 75 additions and 75 deletions

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@@ -1,11 +1,11 @@
#ifndef HGL_MATH_CONST_INCLUDE #ifndef HGL_MATH_CONST_INCLUDE
#define HGL_MATH_CONST_INCLUDE #define HGL_MATH_CONST_INCLUDE
#include<hgl/type/DataType.h> #include<hgl/type/DataType.h>
namespace hgl namespace hgl
{ {
constexpr double HGL_E =2.7182818284590452353602874713526624977572470936999595749669676277240766303535475945713821785251664274; //ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><>Ȼ<EFBFBD><C8BB><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD><C4B5><EFBFBD>) constexpr double HGL_E =2.7182818284590452353602874713526624977572470936999595749669676277240766303535475945713821785251664274; //欧拉数(自然对数的底数)
constexpr double HGL_LOG2E =1.44269504088896340736; constexpr double HGL_LOG2E =1.44269504088896340736;
constexpr double HGL_LOG10E =0.434294481903251827651; constexpr double HGL_LOG10E =0.434294481903251827651;
constexpr double HGL_LN2 =0.693147180559945309417; constexpr double HGL_LN2 =0.693147180559945309417;
@@ -42,9 +42,9 @@ namespace hgl
HGL_DEF_ANG2RAD(360) HGL_DEF_ANG2RAD(360)
#undef HGL_DEF_ANG2RAD #undef HGL_DEF_ANG2RAD
/** /**
* <EFBFBD>Ƕ<EFBFBD>ת<EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 角度转弧度
*/ */
inline double hgl_ang2rad(const double ang) inline double hgl_ang2rad(const double ang)
{ {
@@ -52,7 +52,7 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD> * 弧度转角度
*/ */
inline double hgl_rad2ang(const double rad) inline double hgl_rad2ang(const double rad)
{ {
@@ -60,9 +60,9 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡС<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD> * 浮点数截取小数点后指定位度
* @param value Ҫ<EFBFBD><EFBFBD>ȡ<EFBFBD>ĸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param value 要截取的浮点数
* @param num Ҫ<EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD> * @param num 要截取的位数
*/ */
template<typename T> template<typename T>
inline T hgl_clip_float(const T value,const int num) inline T hgl_clip_float(const T value,const int num)
@@ -90,8 +90,8 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD>Բ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 正圆面积计算
* @param radius <EFBFBD> * @param radius 半径
*/ */
inline double CircleArea(const double radius) inline double CircleArea(const double radius)
{ {
@@ -99,9 +99,9 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD>Բ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 椭圆面积计算
* @param l_radius <EFBFBD><EFBFBD><EFBFBD> * @param l_radius 长半径
* @param s_radius <EFBFBD>̰뾶 * @param s_radius 短半径
*/ */
inline double ElipseArea(const double l_radius,const double s_radius) inline double ElipseArea(const double l_radius,const double s_radius)
{ {
@@ -109,8 +109,8 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 球体积计算
* @param radius <EFBFBD><EFBFBD><EFBFBD> * @param radius 球半径
*/ */
inline double SphereVolume(const double radius) inline double SphereVolume(const double radius)
{ {
@@ -118,10 +118,10 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 椭球体积计算
* @param x_radius x<EFBFBD> * @param x_radius x半径
* @param y_radius y<EFBFBD> * @param y_radius y半径
* @param z_radius z<EFBFBD> * @param z_radius z半径
*/ */
inline double EllipsoidVolume(const double x_radius,const double y_radius,const double z_radius) inline double EllipsoidVolume(const double x_radius,const double y_radius,const double z_radius)
{ {

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@@ -1,27 +1,27 @@
#ifndef HGL_MATH_PHYSICS_CONST_INCLUDE #ifndef HGL_MATH_PHYSICS_CONST_INCLUDE
#define HGL_MATH_PHYSICS_CONST_INCLUDE #define HGL_MATH_PHYSICS_CONST_INCLUDE
namespace hgl namespace hgl
{ {
constexpr double HGL_GOLDEN_RATIO =0.61803398874989484820458683436563811772030917980576;//<EFBFBD>ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> constexpr double HGL_GOLDEN_RATIO =0.61803398874989484820458683436563811772030917980576;//黄金比例
constexpr double HGL_SILVER_RATIO =2.4142135623730950488; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> constexpr double HGL_SILVER_RATIO =2.4142135623730950488; //白银比例
constexpr double HGL_SPEED_OF_SOUND =331.3f; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><>/<2F><>) constexpr double HGL_SPEED_OF_SOUND =331.3f; //音速(米/秒)
constexpr double HGL_SPEED_OF_LIGHT =299792458; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><>/<2F><>) constexpr double HGL_SPEED_OF_LIGHT =299792458; //光速(米/秒)
constexpr double HGL_ABSOLUTE_ZERO =-273.15f; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> constexpr double HGL_ABSOLUTE_ZERO =-273.15f; //绝对零度
constexpr double HGL_UNIVERSAL_GRAVITATION =6.67384e-11; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> constexpr double HGL_UNIVERSAL_GRAVITATION =6.67384e-11; //万有引力常数
constexpr double HGL_EARTH_GRAVITATIONAL_ACCELERATION =9.80665; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD><><C5A3>) constexpr double HGL_EARTH_GRAVITATIONAL_ACCELERATION =9.80665; //地球上的重力加速度(牛顿)
constexpr double HGL_EARTH_MASS =5.9722e+24; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> constexpr double HGL_EARTH_MASS =5.9722e+24; //地球质量
constexpr double HGL_EARTH_RADIUS =6371000; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>뾶(<28><>) constexpr double HGL_EARTH_RADIUS =6371000; //地球半径(米)
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 物体万有引力计算
* @param m1 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param m1 星球质量
* @param m2 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param m2 物体质量
* @param length <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵľ<EFBFBD><EFBFBD><EFBFBD> * @param length 到星球中心的距离
*/ */
template<typename T> template<typename T>
inline T UniversalGravitation(const T m1,const T m2,const T length) inline T UniversalGravitation(const T m1,const T m2,const T length)
@@ -30,11 +30,11 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶȼ<EFBFBD><EFBFBD><EFBFBD><br> * 星球重力加速度计算<br>
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*<2A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)/(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBBEB6>ƽ<EFBFBD><C6BD>)=<3D><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD> * 理论上: (地球质量*万有引力常数)/(地球半径的平方)=地球上的重力加速度
* @param m <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param m 星球质量
* @param raidus <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param raidus 星球半径
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD><><C5A3>) * @return 星球的重力加速度(牛顿)
*/ */
template<typename T> template<typename T>
inline T UniversalGravitation(const T m,const T radius) inline T UniversalGravitation(const T m,const T radius)
@@ -43,10 +43,10 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> * 向心力计算
* @param m <EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param m 质量
* @param v <EFBFBD>ٶ<EFBFBD> * @param v 速度
* @param r <EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param r 距离
*/ */
template<typename T> template<typename T>
inline T CentripetalForce(const T m,const T v,const T r) inline T CentripetalForce(const T m,const T v,const T r)
@@ -55,9 +55,9 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD>ٶȼ<EFBFBD><EFBFBD><EFBFBD> * 加速度计算
* @param power <EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param power 推力
* @param weight <EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param weight 质量
*/ */
template<typename T> template<typename T>
inline T AddSpeed(const T &power,const T &weight) inline T AddSpeed(const T &power,const T &weight)
@@ -66,9 +66,9 @@ namespace hgl
} }
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˶<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD>˶<EFBFBD>Խ<EFBFBD><EFBFBD><ECA3AC><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>) * 物体运动质量计算(物体运动越快,质量越大)
* @param m0 <EFBFBD><EFBFBD>ֹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> * @param m0 静止质量
* @param v <EFBFBD>˶<EFBFBD><EFBFBD>ٶ<EFBFBD> * @param v 运动速度
*/ */
template<typename T> template<typename T>
inline T RunWeight(const T &m0,const T &v) inline T RunWeight(const T &m0,const T &v)

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@@ -1,42 +1,42 @@
#ifndef HGL_MATH_TIME_CONST_INCLUDE #ifndef HGL_MATH_TIME_CONST_INCLUDE
#define HGL_MATH_TIME_CONST_INCLUDE #define HGL_MATH_TIME_CONST_INCLUDE
namespace hgl namespace hgl
{ {
/** /**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD> * 星期每天枚举
*/ */
enum class Weekday enum class Weekday
{ {
Sunday=0, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sunday=0, ///<星期天
Monday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ Monday, ///<星期一
Tuesday, ///<<EFBFBD><EFBFBD><EFBFBD>ڶ<EFBFBD> Tuesday, ///<星期二
Wednesday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Wednesday, ///<星期三
Thursday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Thursday, ///<星期四
Friday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Friday, ///<星期五
Saturday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Saturday, ///<星期六
BEGIN_RANGE =Sunday, BEGIN_RANGE =Sunday,
END_RANGE =Saturday, END_RANGE =Saturday,
RANGE_SIZE =END_RANGE-BEGIN_RANGE+1 RANGE_SIZE =END_RANGE-BEGIN_RANGE+1
}; };
/** /**
* <EFBFBD>·<EFBFBD>ö<EFBFBD><EFBFBD> * 月份枚举
*/ */
enum class Month enum class Month
{ {
January=1, ///<һ<EFBFBD><EFBFBD> January=1, ///<一月
February, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> February, ///<二月
March, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> March, ///<三月
April, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> April, ///<四月
May, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> May, ///<五月
June, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> June, ///<六月
July, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> July, ///<七月
August, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> August, ///<八月
September, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD> September, ///<九月
October, ///<ʮ<EFBFBD><EFBFBD> October, ///<十月
November, ///<ʮһ<EFBFBD><EFBFBD> November, ///<十一月
December, ///<ʮ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> December, ///<十二月
BEGIN_RANGE =January, BEGIN_RANGE =January,
END_RANGE =December, END_RANGE =December,
@@ -61,8 +61,8 @@ namespace hgl
constexpr uint HGL_MONTH_ONE_YEAR =12; constexpr uint HGL_MONTH_ONE_YEAR =12;
constexpr uint HGL_MILLI_SEC_PRE_SEC =1000; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD> constexpr uint HGL_MILLI_SEC_PRE_SEC =1000; //毫秒
constexpr uint HGL_MICRO_SEC_PER_SEC =1000*1000; //΢<EFBFBD><EFBFBD> constexpr uint HGL_MICRO_SEC_PER_SEC =1000*1000; //微秒
constexpr uint HGL_NANO_SEC_PER_SEC =1000*1000*1000; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD> constexpr uint HGL_NANO_SEC_PER_SEC =1000*1000*1000; //纳秒
}//namespace hgl }//namespace hgl
#endif//HGL_MATH_TIME_CONST_INCLUDE #endif//HGL_MATH_TIME_CONST_INCLUDE