add BOM header

This commit is contained in:
2021-05-22 18:25:39 +08:00
parent 49a0ab43af
commit 77644ce65b
3 changed files with 75 additions and 75 deletions

View File

@@ -1,42 +1,42 @@
#ifndef HGL_MATH_TIME_CONST_INCLUDE
#ifndef HGL_MATH_TIME_CONST_INCLUDE
#define HGL_MATH_TIME_CONST_INCLUDE
namespace hgl
{
/**
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD>ö<EFBFBD><EFBFBD>
* 星期每天枚举
*/
enum class Weekday
{
Sunday=0, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Monday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ
Tuesday, ///<<EFBFBD><EFBFBD><EFBFBD>ڶ<EFBFBD>
Wednesday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Thursday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Friday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Saturday, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Sunday=0, ///<星期天
Monday, ///<星期一
Tuesday, ///<星期二
Wednesday, ///<星期三
Thursday, ///<星期四
Friday, ///<星期五
Saturday, ///<星期六
BEGIN_RANGE =Sunday,
END_RANGE =Saturday,
RANGE_SIZE =END_RANGE-BEGIN_RANGE+1
RANGE_SIZE =END_RANGE-BEGIN_RANGE+1
};
/**
* <EFBFBD>·<EFBFBD>ö<EFBFBD><EFBFBD>
* 月份枚举
*/
enum class Month
{
January=1, ///<һ<EFBFBD><EFBFBD>
February, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
March, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
April, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
May, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
June, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
July, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
August, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
September, ///<<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
October, ///<ʮ<EFBFBD><EFBFBD>
November, ///<ʮһ<EFBFBD><EFBFBD>
December, ///<ʮ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
January=1, ///<一月
February, ///<二月
March, ///<三月
April, ///<四月
May, ///<五月
June, ///<六月
July, ///<七月
August, ///<八月
September, ///<九月
October, ///<十月
November, ///<十一月
December, ///<十二月
BEGIN_RANGE =January,
END_RANGE =December,
@@ -61,8 +61,8 @@ namespace hgl
constexpr uint HGL_MONTH_ONE_YEAR =12;
constexpr uint HGL_MILLI_SEC_PRE_SEC =1000; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
constexpr uint HGL_MICRO_SEC_PER_SEC =1000*1000; //΢<EFBFBD><EFBFBD>
constexpr uint HGL_NANO_SEC_PER_SEC =1000*1000*1000; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
constexpr uint HGL_MILLI_SEC_PRE_SEC =1000; //毫秒
constexpr uint HGL_MICRO_SEC_PER_SEC =1000*1000; //微秒
constexpr uint HGL_NANO_SEC_PER_SEC =1000*1000*1000; //纳秒
}//namespace hgl
#endif//HGL_MATH_TIME_CONST_INCLUDE