重新命名EventDispatcher的添加/解决函数

This commit is contained in:
2025-07-17 02:22:39 +08:00
parent 1862d04529
commit 7139219855
5 changed files with 96 additions and 84 deletions

View File

@@ -30,6 +30,9 @@ namespace hgl::io
Break,
};
/**
* 事件分发器
*/
class EventDispatcher
{
protected:
@@ -38,7 +41,7 @@ namespace hgl::io
EventDispatcher * parent_input_event;
SortedSet<EventDispatcher *> event_subscribers;
SortedSet<EventDispatcher *> child_dispatchers;
protected:
@@ -53,9 +56,9 @@ namespace hgl::io
if(!RangeCheck(header.type))
return(EventProcResult::Break);
if(!event_subscribers.IsEmpty())
if(!child_dispatchers.IsEmpty())
{
for(EventDispatcher *ie:event_subscribers)
for(EventDispatcher *ie:child_dispatchers)
if(ie->OnEvent(header,data)==EventProcResult::Break)
return EventProcResult::Break;
}
@@ -80,37 +83,11 @@ namespace hgl::io
virtual ~EventDispatcher()
{
if(parent_input_event)
parent_input_event->UnsubscribeEventDispatcher(this);
parent_input_event->RemoveChildDispatcher(this);
}
virtual bool SubscribeEventDispatcher(EventDispatcher *ie)
{
if(!ie)
return(false);
const InputEventSource ies=ie->GetInputEventSource();
if(!RangeCheck(ies))
return(false);
ie->SetParent(this);
return(event_subscribers.Add(ie)!=-1);
}
bool UnsubscribeEventDispatcher(EventDispatcher *ie)
{
if(!ie)return(false);
const InputEventSource ies=ie->GetInputEventSource();
if(!RangeCheck(ies))
return(false);
ie->SetParent(nullptr);
return event_subscribers.Delete(ie);
}
virtual bool AddChildDispatcher(EventDispatcher *ie);
virtual bool RemoveChildDispatcher(EventDispatcher *ie);
virtual bool Update(){return true;}
};//class EventDispatcher

View File

@@ -44,66 +44,29 @@ namespace hgl::io
class MouseEvent:public EventDispatcher
{
MouseEventData *med;
MouseEventData *med=nullptr;
Vector2i position;
Vector2i position{};
bool pressed_statues[size_t(MouseButton::RANGE_SIZE)];
bool pressed_statues[size_t(MouseButton::RANGE_SIZE)]{};
public:
MouseEvent():EventDispatcher(InputEventSource::Mouse)
{
med=nullptr;
position.x=0;
position.y=0;;
hgl_zero(pressed_statues);
}
MouseEvent():EventDispatcher(InputEventSource::Mouse){}
virtual ~MouseEvent()=default;
EventProcResult OnEvent(const EventHeader &header,const uint64 data) override
{
if(header.type==InputEventSource::Mouse)
{
med=(MouseEventData *)&data;
if(MouseEventID(header.id)==MouseEventID::Wheel)
{
if(OnWheel (med->x,med->y) )return EventProcResult::Break;
}
else
{
position.x=med->x;
position.y=med->y;
virtual EventProcResult OnEvent (const EventHeader &header,const uint64 data) override;
switch(MouseEventID(header.id))
{
case MouseEventID::Move: if(OnMove (med->x,med->y) )return EventProcResult::Break;break;
case MouseEventID::Pressed: pressed_statues[med->button]=true;
if(OnPressed (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
case MouseEventID::Released: pressed_statues[med->button]=false;
if(OnReleased (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
case MouseEventID::DblClicked: if(OnDblClicked (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
}
}
}
virtual bool OnMove (int,int){return false;}
virtual bool OnWheel (int,int){return false;}
if(EventDispatcher::OnEvent(header,data)==EventProcResult::Break)
return EventProcResult::Break;
return EventProcResult::Continue;
}
virtual bool OnMove (int,int){return false;}
virtual bool OnWheel (int,int){return false;}
virtual bool OnPressed (int,int,MouseButton){return false;}
virtual bool OnReleased (int,int,MouseButton){return false;}
virtual bool OnDblClicked(int,int,MouseButton){return false;}
virtual bool OnPressed (int,int,MouseButton){return false;}
virtual bool OnReleased (int,int,MouseButton){return false;}
virtual bool OnDblClicked(int,int,MouseButton){return false;}
/**
* 某按键是否按下
*/
* 某按键是否按下
*/
const bool HasPressed(const MouseButton &mb)const
{
if(!RangeCheck(mb))return(false);