update WorldMatrix
This commit is contained in:
@@ -11,15 +11,24 @@ namespace hgl
|
||||
using Matrix3f=float3x3;
|
||||
using Matrix4f=float4x4;
|
||||
|
||||
/**
|
||||
* 世界矩阵数据
|
||||
* @see res/shader/UBO_WorldMatrix.glsl
|
||||
*/
|
||||
struct WorldMatrix
|
||||
{
|
||||
alignas(16) Matrix4f ortho; //2D正角视图矩阵
|
||||
alignas(16) Matrix4f ortho; //2D正角视图矩阵
|
||||
|
||||
alignas(16) Matrix4f projection;
|
||||
// alignas(16) Matrix4f inverse_projection;
|
||||
alignas(16) Matrix4f inverse_projection;
|
||||
|
||||
alignas(16) Matrix4f modelview;
|
||||
alignas(16) Matrix4f inverse_modelview;
|
||||
|
||||
alignas(16) Matrix4f mvp;
|
||||
alignas(16) Vector4f view_pos; //眼睛坐标
|
||||
alignas(16) Matrix4f inverse_map;
|
||||
|
||||
alignas(16) Vector4f view_pos; ///<眼睛坐标
|
||||
};//struct WorldMatrix
|
||||
|
||||
inline Matrix4f identity()
|
||||
|
Reference in New Issue
Block a user