split Math/Physics/Time const to new files.
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@@ -1,16 +1,42 @@
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#ifndef HGL_ALGORITHM_MATH_FAST_TRIANGLE_FUNCTION_INCLUDE
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#define HGL_ALGORITHM_MATH_FAST_TRIANGLE_FUNCTION_INCLUDE
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#include<hgl/math/MathConst.h>
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#include<math.h>
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namespace hgl
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{
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double Lsin(int angle); ///<低精度sin计算,注意传入的参数为角度而非弧度
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double Lcos(int angle); ///<低精度cos计算,注意传入的参数为角度而非弧度
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void Lsincos(int angle, double &s, double &c); ///<低精度sin+cos计算,注意传入的参数为角度而非弧度
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/**
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* Approximates acos(x) with a max absolute error of 9.0x10^-3.
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* Valid in the range -1..1.
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*/
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inline float Lacos(float x)
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{
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// Lagarde 2014, "Inverse trigonometric functions GPU optimization for AMD GCN architecture"
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// This is the approximation of degree 1, with a max absolute error of 9.0x10^-3
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float y = fabs(x);
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float p = -0.1565827 * y + 1.570796;
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p *= sqrt(1.0 - y);
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return x >= 0.0 ? p : HGL_PI - p;
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}
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/**
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* Approximates acos(x) with a max absolute error of 9.0x10^-3.
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* Valid only in the range 0..1.
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*/
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inline float LacosPositive(float x)
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{
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float p = -0.1565827 * x + 1.570796;
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return p * sqrt(1.0 - x);
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}
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/**
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* 低精度atan函数
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*/
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double inline Latan(double z)
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inline double Latan(double z)
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{
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constexpr double n1 = 0.97239411f;
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constexpr double n2 = -0.19194795f;
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@@ -23,7 +49,7 @@ namespace hgl
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/**
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* 近似Pow2.2,使用此函数等于pow(x,2.2)
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*/
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double inline LPow22(double x)
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inline double LPow22(double x)
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{
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return x*(1.12*x - 0.12);
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}
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