removed Transform class. improved TransformBase/VersionData

This commit is contained in:
2024-08-25 04:03:05 +08:00
parent cddc558153
commit 529ad6b403
3 changed files with 134 additions and 434 deletions

View File

@@ -2,131 +2,5 @@
namespace hgl
{
Transform Lerp(const Transform &from,const Transform &to,const float t)
{
Transform result;
result.SetTranslation( from.GetTranslation()*(1.0f-t) + to.GetTranslation() *t);
result.SetRotation( SLerpQuat(from.GetRotationQuat(),to.GetRotationQuat(),t));
result.SetScale( from.GetScale() *(1.0f-t) + to.GetScale() *t);
return result;
}
void Transform::UpdateQuat()
{
if(IsNearlyZero(rotate_angle))
{
if(is_zero_rotate)
return;
is_zero_rotate=true;
rotation_quat=IdentityQuatf;
return;
}
else
{
is_zero_rotate=false;
rotation_quat=RotationQuat(rotate_angle,rotation_axis);
}
matrix_dirty=true;
}
void Transform::UpdateMatrix()
{
if(!matrix_dirty)
return;
if(translation_vector==ZeroVector3f
&&rotation_quat==IdentityQuatf
&&scale_vector==OneVector3f)
{
if(is_identity) //如果之前就是空的,那不更新版本号
{
matrix_dirty=false;
return;
}
SetToIdentity();
}
else
{
matrix=translate(translation_vector)*ToMatrix(rotation_quat)*scale(scale_vector);
inverse_matrix=inverse(matrix);
transpose_inverse_matrix=transpose(inverse_matrix);
is_identity=false;
}
matrix_dirty=false;
UpdateVersion();
}
void Transform::SetToIdentity()
{
is_identity=true;
is_zero_rotate=true;
matrix=Identity4f;
inverse_matrix=Identity4f;
matrix_dirty=false;
translation_vector=ZeroVector3f;
rotation_quat=IdentityQuatf;
rotation_axis=ZeroVector3f;
rotate_angle=0;
scale_vector=OneVector3f;
}
const bool Transform::operator == (const Transform &t)
{
if(is_identity)
{
if(t.is_identity)
return(true);
else
return(false);
}
else
{
if(t.is_identity)
return(false);
}
if(translation_vector!=t.translation_vector)return(false);
if(rotation_quat!=t.rotation_quat)return(false);
if(scale_vector!=t.scale_vector)return(false);
return(true);
}
void Transform::SetFromMatrix4f(const Matrix4f &m)
{
if(is_identity)
{
if(IsIdentityMatrix(m))
return;
}
is_identity=IsIdentityMatrix(m);
if(is_identity)
{
SetToIdentity();
UpdateVersion();
return;
}
matrix=m;
inverse_matrix=inverse(m);
matrix_dirty=false;
DecomposeTransform(m,translation_vector,rotation_quat,scale_vector);
ExtractedQuat(rotation_quat,rotation_axis,rotate_angle);
}
}//namespace hgl