add MemoryAllocator/MemoryBlock codes.
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@@ -48,9 +48,6 @@ using os_char =wchar_t;
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#define HGL_MAX_PATH MAX_PATH
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#define HGL_MEM_ALIGN 16 //内存对齐字节数
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#define HGL_GL_WINDOW_INCLUDE_FILE <hgl/platform/WinOpenGL.h> //指定OpenGL窗口引用头文件
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#define HGL_GL_WINDOW_CLASS WinGLWindow //指定OpenGL窗口类名称
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//--------------------------------------------------------------------------------------------------
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// == 目前MINGW和MSVC在以下接口上应该能保持一致了
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@@ -59,10 +56,13 @@ using os_char =wchar_t;
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#define hgl_realloc(ptr,size) _aligned_realloc(ptr,size,HGL_MEM_ALIGN)
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#define hgl_free _aligned_free
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void *hgl_align_malloc(size_t n,size_t align_size)
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inline void *hgl_align_malloc(size_t n,size_t align_size)
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{
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if(n<=0)return(nullptr);
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if(align_size==0)
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align_size=HGL_MEM_ALIGN;
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return _aligned_malloc(n,align_size);
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}
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@@ -74,7 +74,7 @@ inline T *hgl_align_malloc(size_t n)
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return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
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}
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void *hgl_align_realloc(void *ptr,size_t n,size_t align_size)
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inline void *hgl_align_realloc(void *ptr,size_t n,size_t align_size)
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{
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if(n<=0)
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{
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@@ -84,6 +84,9 @@ void *hgl_align_realloc(void *ptr,size_t n,size_t align_size)
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return(nullptr);
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}
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if(align_size==0)
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align_size=HGL_MEM_ALIGN;
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if(ptr)
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return _aligned_realloc(ptr,n,align_size);
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else
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