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2019-08-19 19:19:58 +08:00
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#ifndef HGL_OS_ANDROID_INCLUDE
#define HGL_OS_ANDROID_INCLUDE
#include<limits.h>
//--------------------------------------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#define HGL_OS_NAME OS_TEXT("Android")
#define HGL_LIB_OS "Android" //库操作系统前缀
//--------------------------------------------------------------------------------------------------
#define HGL_PLUGIN_FRONTNAME "libCMP." //插件文件名前缀
#define HGL_PLUGIN_EXTNAME ".so" //插件文件扩展名
#define HGL_PLUGIN_FUNC extern "C" //插件函数定义
#define HGL_DIRECTORY_SEPARATOR '/' //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_STR OS_TEXT("/") //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_U8STR U8_TEXT("/") //目录分隔符
#define HGL_LINE_END "\n" //换行符
#define HGL_LINE_END_SIZE 1 //换行符长度
#define HGL_MEM_ALIGN 16 //内存对齐字节数
#define HGL_MAX_PATH _POSIX_PATH_MAX
#define HGL_FMT_I64 "%lld"
#define HGL_FMT_U64 "%llu"
#define HGL_FMT_DOUBLE "%lf"
#define HGL_FMT_LONG_DOUBLE "%le"
//--------------------------------------------------------------------------------------------------
#include<malloc.h>
#include<stdlib.h>
#include<hgl/platform/os/PosixThread.h>
#define hgl_malloc(size) memalign(HGL_MEM_ALIGN,size) //这个所有版本linux libc都支持
//#define hgl_malloc(size) aligned_alloc(HGL_MEM_ALIGN,size) //这个是C11新增需要libc 2.16
#define hgl_realloc(ptr,size) realloc(ptr,size)
#define hgl_free free
template<typename T>
inline T *hgl_aligned_malloc(size_t n)
{
return (T *)memalign(alignof(T),n*sizeof(T));
}
#define OS_EXTERNAL_H <dlfcn.h>
typedef void * ExternalModulePointer;
#define pi_get dlsym
#define pi_close dlclose
#define iconv_str char *
#define hgl_stat64 stat
#define hgl_open64 open
#define hgl_lseek64 lseek
#define hgl_tell64(fp) lseek(fp,0,SEEK_CUR)
#define hgl_fstat64 fstat
#define hgl_lstat64 lstat
#define hgl_read64 read
#define hgl_write64 write
#define hgl_pread64 pread
#define hgl_pwrite64 pwrite
#define struct_stat64 struct stat
#define struct_dirent64 struct dirent
#define hgl_dirent64 dirent
#define hgl_readdir64 readdir
#define sprintf_s snprintf
//--------------------------------------------------------------------------------------------------
//初始化Android支持以下函数二选一
#include<jni.h>
void InitAndroidSupport(JNIEnv *env,jobject obj); //JNI混编模式初始化Android支持
struct ANativeActivity;
void InitAndroidSupport(struct ANativeActivity *app); //NativeActivity模式初始化Android支持
//--------------------------------------------------------------------------------------------------
#endif//HGL_OS_ANDROID_INCLUDE

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inc/hgl/platform/os/BSD.h Normal file
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#ifndef HGL_OS_BSD_INCLUDE
#define HGL_OS_BSD_INCLUDE
#include<limits.h>
//--------------------------------------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#if defined(__FreeBSD__)||defined(__FreeBSD)
#define HGL_OS_NAME OS_TEXT("FreeBSD")
#define HGL_LIB_OS_NAME "FreeBSD"
#elif defined(__NetBSD__)||defined(__NetBSD)
#define HGL_OS_NAME OS_TEXT("NetBSD")
#define HGL_LIB_OS_NAME "NetBSD"
#elif defined(__OpenBSD__)||defined(__OPENBSD)
#define HGL_OS_NAME OS_TEXT("OpenBSD")
#define HGL_LIB_OS_NAME "OpenBSD"
#else
#define HGL_OS_NAME OS_TEXT("BSD")
#define HGL_LIB_OS_NAME "BSD"
#endif//
#define HGL_LIB_OS "BSD" //库操作系统前缀
//--------------------------------------------------------------------------------------------------
#define HGL_PLUGIN_FRONTNAME "libCMP." //插件文件名前缀
#define HGL_PLUGIN_EXTNAME ".so" //插件文件扩展名
#define HGL_PLUGIN_FUNC extern "C" //插件函数定义
#define HGL_DIRECTORY_SEPARATOR '/' //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_STR OS_TEXT("/") //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_U8STR U8_TEXT("/") //目录分隔符
#define HGL_LINE_END "\n" //换行符
#define HGL_LINE_END_SIZE 1 //换行符长度
#define HGL_MEM_ALIGN 16 //内存对齐字节数
#define HGL_MAX_PATH _POSIX_PATH_MAX
#define HGL_FMT_I64 "%lld"
//--------------------------------------------------------------------------------------------------
#include<stdlib.h>
#include<hgl/platform/os/PosixThread.h>
#define hgl_malloc(size) aligned_alloc(HGL_MEM_ALIGN,size) //这个是C11新增需要libc 2.16
#define hgl_realloc realloc
#define hgl_free free
template<typename T>
inline T *hgl_aligned_malloc(size_t n)
{
return (T *)aligned_alloc(alignof(T),n*sizeof(T));
}
#define OS_EXTERNAL_H <dlfcn.h>
typedef void * ExternalModulePointer;
#define pi_get dlsym
#define pi_close dlclose
typedef pthread_mutex_t hgl_thread_mutex;
#define hgl_stat64 stat
#define hgl_open64 open
#define hgl_lseek64 lseek
#define hgl_tell64(fp) lseek(fp,0,SEEK_CUR)
#define hgl_fstat64 fstat
#define hgl_lstat64 lstat
#define hgl_read64 read
#define hgl_write64 write
#define hgl_pread64 pread
#define hgl_pwrite64 pwrite
#define struct_stat64 struct stat
#define struct_dirent64 struct dirent
#define hgl_dirent64 dirent
#define hgl_readdir64 readdir
//--------------------------------------------------------------------------------------------------
#endif//HGL_OS_BSD_INCLUDE

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#ifndef HGL_OS_LINUX_INCLUDE
#define HGL_OS_LINUX_INCLUDE
#include<limits.h>
//--------------------------------------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#define HGL_OS_NAME OS_TEXT("Linux")
#define HGL_LIB_OS "Linux" //库操作系统前缀
//--------------------------------------------------------------------------------------------------
#define HGL_PLUGIN_FRONTNAME "libCMP." //插件文件名前缀
#define HGL_PLUGIN_EXTNAME ".so" //插件文件扩展名
#define HGL_PLUGIN_FUNC extern "C" //插件函数定义
#define HGL_DIRECTORY_SEPARATOR '/' //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_STR OS_TEXT("/") //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_U8STR U8_TEXT("/") //目录分隔符
#define HGL_LINE_END "\n" //换行符
#define HGL_LINE_END_SIZE 1 //换行符长度
#define HGL_MEM_ALIGN 16 //内存对齐字节数
#define HGL_MAX_PATH _POSIX_PATH_MAX
#define HGL_FMT_I64 "%lld"
#define HGL_FMT_U64 "%llu"
#define HGL_FMT_DOUBLE "%lf"
#define HGL_FMT_LONG_DOUBLE "%le"
//--------------------------------------------------------------------------------------------------
#include<malloc.h>
#include<stdlib.h>
#include<hgl/platform/os/PosixThread.h>
//#define hgl_malloc(size) memalign(HGL_MEM_ALIGN,size) //这个所有版本linux libc都支持
#define hgl_malloc(size) aligned_alloc(HGL_MEM_ALIGN,size) //这个是C11新增需要libc 2.16
#define hgl_realloc(ptr,size) realloc(ptr,size)
#define hgl_free free
template<typename T>
inline T *hgl_aligned_malloc(size_t n)
{
return (T *)aligned_alloc(alignof(T),n*sizeof(T));
}
#define OS_EXTERNAL_H <dlfcn.h>
typedef void * ExternalModulePointer;
#define pi_get dlsym
#define pi_close dlclose
#define hgl_stat64 stat64
#define hgl_open64 open64
#define hgl_lseek64 lseek64
#define hgl_tell64(fp) lseek64(fp,0,SEEK_CUR)
#define hgl_fstat64 fstat64
#define hgl_lstat64 lstat64
#define hgl_read64 read
#define hgl_write64 write
#define hgl_pread64 pread64
#define hgl_pwrite64 pwrite64
#define struct_stat64 struct stat64
#define struct_dirent64 struct dirent64
#define hgl_dirent64 dirent64
#define hgl_readdir64 readdir64
#define sprintf_s snprintf
//--------------------------------------------------------------------------------------------------
#endif//HGL_OS_LINUX_INCLUDE

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#ifndef HGL_OS_WIN_INCLUDE
#define HGL_OS_WIN_INCLUDE
#include<malloc.h>
#include<winsock2.h> //winsock2必须在Windows.h前面不然会报错
#include<windows.h>
#undef min
#undef max
//--------------------------------------------------------------------------------------------------
using u32char =char32_t;
using u16char =wchar_t;
using os_char =wchar_t;
#define to_oschar to_u16
#define OS_TEXT(str) L##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) L##str
#define HGL_OS_NAME OS_TEXT("Windows")
#if HGL_CPU == HGL_CPU_X86_32
#define HGL_LIB_OS "Win32" //库操作系统前缀
#elif HGL_CPU == HGL_CPU_X86_64
#define HGL_LIB_OS "Win64" //库操作系统前缀
#endif//HGL_CPU
//--------------------------------------------------------------------------------------------------
#define HGL_PLUGIN_FRONTNAME OS_TEXT("CMP.") //插件文件名前缀
#define HGL_PLUGIN_EXTNAME OS_TEXT(".DLL") //插件文件扩展名
#define HGL_PLUGIN_FUNC extern "C" __declspec(dllexport) //插件函数定义
#define HGL_DIRECTORY_SEPARATOR OS_TEXT('\\') //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_STR OS_TEXT("\\") //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_U8STR U8_TEXT("\\")
#define HGL_LINE_END OS_TEXT("\r\n") //换行符
#define HGL_LINE_END_SIZE 2 //换行符长度
#define HGL_MAX_PATH MAX_PATH
#define HGL_MEM_ALIGN 16 //内存对齐字节数
#define HGL_GL_WINDOW_INCLUDE_FILE <hgl/platform/WinOpenGL.h> //指定OpenGL窗口引用头文件
#define HGL_GL_WINDOW_CLASS WinGLWindow //指定OpenGL窗口类名称
//--------------------------------------------------------------------------------------------------
#if HGL_COMPILER == HGL_COMPILER_Microsoft
#define hgl_malloc(size) _aligned_malloc(size,HGL_MEM_ALIGN)
#define hgl_realloc(ptr,size) _aligned_realloc(ptr,size,HGL_MEM_ALIGN)
#define hgl_free _aligned_free
template<typename T>
inline T *hgl_aligned_malloc(size_t n)
{
return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
}
#else
#define hgl_malloc(size) memalign(HGL_MEM_ALIGN,size)
#define hgl_realloc(ptr,size) realloc(ptr,size)
#define hgl_free free
#endif//
#define OS_EXTERNAL_H <winbase.h>
typedef HMODULE ExternalModulePointer;
#define pi_get GetProcAddress
#define pi_close FreeLibrary
#define struct_stat64 struct _stat64
//#define hgl_stat64 _stat64
#define hgl_lseek64 _lseeki64
#define hgl_tell64(fp) _telli64(fp)
#define hgl_fstat64 _fstati64
#define hgl_lstat64 _wstat64
#define hgl_read64 _read
#define hgl_write64 _write
using hgl_thread_mutex =CRITICAL_SECTION;
using thread_ptr =HANDLE;
#define THREAD_FUNC DWORD WINAPI
#define HGL_THREAD_DETACH_SELF
//--------------------------------------------------------------------------------------------------
#endif//HGL_OS_WIN_INCLUDE

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#ifndef HGL_OS_MACOS_INCLUDE
#define HGL_OS_MACOS_INCLUDE
#include<dirent.h>
//------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
//--------------------------------------------------------------------------------------------------
#if HGL_OS == HGL_OS_iOS
#define HGL_OS_NAME OS_TEXT("iOS")
#define HGL_LIB_OS "iOS" //库操作系统前缀
#else
#define HGL_OS_NAME OS_TEXT("macOS")
#define HGL_LIB_OS "mac" //库操作系统前缀
#endif//HGL_OS == HGL_OS_iOS
#define HGL_PLUGIN_FRONTNAME "libCMP." //插件文件名前缀
#define HGL_PLUGIN_EXTNAME OS_TEXT(".dylib") //插件文件扩展名
#define HGL_PLUGIN_FUNC extern "C" //插件函数定义
#define HGL_DIRECTORY_SEPARATOR '/' //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_STR OS_TEXT("/") //目录分隔符
#define HGL_DIRECTORY_SEPARATOR_U8STR U8_TEXT("/") //目录分隔符
#define HGL_LINE_END "\n" //换行符
#define HGL_LINE_END_SIZE 1 //换行符长度
#define HGL_MEM_ALIGN 16 //内存对齐字节数
#define HGL_MAX_PATH __DARWIN_MAXPATHLEN
#define HGL_FMT_I64 "%lld"
#define HGL_FMT_U64 "%llu"
#define HGL_FMT_DOUBLE "%lf"
#define HGL_FMT_LONG_DOUBLE "%le"
//--------------------------------------------------------------------------------------------------
#include<hgl/platform/os/PosixThread.h>
#include<stdlib.h>
#define hgl_malloc(size) malloc(size)
#define hgl_realloc(ptr,size) realloc(ptr,size)
#define hgl_free free
template<typename T>
inline T *hgl_aligned_malloc(size_t n)
{
return (T *)hgl_malloc(n*sizeof(T));
}
#define OS_EXTERNAL_H <dlfcn.h>
using ExternalModulePointer=void *;
#define pi_get dlsym
#define pi_close dlclose
#define hgl_stat64 stat
#define hgl_open64 open
#define hgl_lseek64 lseek
#define hgl_tell64(fp) lseek(fp,0,SEEK_CUR)
#define hgl_fstat64 fstat
#define hgl_lstat64 lstat
#define hgl_read64 read
#define hgl_write64 write
#define hgl_pread64 pread
#define hgl_pwrite64 pwrite
#define struct_stat64 struct stat
#define struct_dirent64 struct dirent
#define hgl_dirent64 dirent
#define hgl_readdir64 readdir
//--------------------------------------------------------------------------------------------------
#endif//HGL_OS_MACOS_INCLUDE

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#ifndef HGL_POSIX_THREAD_INCLUDE
#define HGL_POSIX_THREAD_INCLUDE
#include<pthread.h>
namespace hgl
{
using hgl_thread_mutex =pthread_mutex_t;
using thread_ptr =pthread_t;
using THREAD_FUNC =void *;
#define HGL_THREAD_DETACH_SELF pthread_detach(pthread_self());
}//namespace hgl
#endif//HGL_POSIX_THREAD_INCLUDE