Added construct funtions for Transform??? classes

This commit is contained in:
2024-08-24 03:07:36 +08:00
parent 444965aa28
commit 1fd9db0545
2 changed files with 166 additions and 9 deletions

View File

@@ -19,8 +19,22 @@ namespace hgl
#define DEFINE_MATRIX(num) using Matrix##num##f=glm::mat##num; \
const Matrix##num##f Identity##num##f=Matrix##num##f(1.0f); \
inline bool IsIdentityMatrix(const Matrix##num##f &m){return(hgl_cmp(m,Identity##num##f)==0);} \
inline int FastMatrixComp(const Matrix##num##f &m1,const Matrix##num##f &m2){return hgl_cmp(m1,m2);}
inline bool IsIdentityMatrix(const Matrix##num##f &m){return(hgl_cmp(m,Identity##num##f)==0);} \
inline bool IsNearlyEqual(const Matrix##num##f &m1,const Matrix##num##f &m2) \
{ \
float *f1=(float *)&m1;\
float *f2=(float *)&m2;\
\
for(int i=0;i<sizeof(Matrix##num##f)/sizeof(float);i++) \
{ \
if(!IsNearlyEqual(*f1,*f2)) \
return(false); \
\
++f1;++f2; \
} \
\
return(true); \
}
DEFINE_MATRIX(2)
DEFINE_MATRIX(3)
@@ -206,19 +220,19 @@ namespace hgl
return normalize(m*v);
}
inline Matrix3f TransformMatrix(const Matrix3f &root,const Matrix3f &child)
inline Matrix3f MatrixMult(const Matrix3f &parent,const Matrix3f &child)
{
return root*child;
return parent*child;
}
inline Matrix3f TransformMatrix(const Matrix4f &root,const Matrix3f &child)
inline Matrix3f MatrixMult(const Matrix4f &parent,const Matrix3f &child)
{
return Matrix3f(root*Matrix4f(child));
return Matrix3f(parent*Matrix4f(child));
}
inline Matrix4f TransformMatrix(const Matrix4f &root,const Matrix4f &child)
inline Matrix4f MatrixMult(const Matrix4f &parent,const Matrix4f &child)
{
return root*child;
return parent*child;
}
const Matrix4f GetRotateMatrix(const Vector3f &world_position,const Vector3f &old_direction,const Vector3f &new_direction);