to support GLM_FORCE_AVX2
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@@ -14,10 +14,10 @@
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namespace hgl
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{
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using Quatf=glm::quat;
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constexpr const Quatf IdentityQuatf=Quatf(1,0,0,0);
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const Quatf IdentityQuatf(1,0,0,0); //w,x,y,z
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#define DEFINE_MATRIX(num) using Matrix##num##f=glm::mat##num; \
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constexpr const Matrix##num##f Identity##num##f=Matrix##num##f(1.0f); \
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const Matrix##num##f Identity##num##f=Matrix##num##f(1.0f); \
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inline bool IsIdentityMatrix(const Matrix##num##f &m){return(hgl_cmp(m,Identity##num##f)==0);} \
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inline int FastMatrixComp(const Matrix##num##f &m1,const Matrix##num##f &m2){return hgl_cmp(m1,m2);}
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