为MINGW32/64编译器添加支持

This commit is contained in:
kusugawa
2020-07-10 17:01:59 +08:00
parent 50b2f7a7a4
commit 039d4f19ce
6 changed files with 47 additions and 29 deletions

View File

@@ -37,6 +37,7 @@
#define HGL_COMPILER_Microsoft HGL_MERGE32('M','S','C',' ')
#define HGL_COMPILER_GNU HGL_MERGE32('G','N','U',' ')
#define HGL_COMPILER_MinGW32 HGL_MERGE32('M','G','3','2')
#define HGL_COMPILER_MinGW64 HGL_MERGE32('M','G','6','4')
#define HGL_COMPILER_Intel HGL_MERGE32('I','n','t','e')
#define HGL_COMPILER_IBM HGL_MERGE32('I','B','M',' ')
#define HGL_COMPILER_DigitalMars HGL_MERGE32('D','i','M','a')
@@ -191,6 +192,8 @@
#define HGL_COMPILER HGL_COMPILER_PGI
#elif defined(__MINGW32__)
#define HGL_COMPILER HGL_COMPILER_MinGW32
#elif defined(__MINGW64__)
#define HGL_COMPILER HGL_COMPILER_MinGW64
#elif defined(__GNUC__)
#define HGL_COMPILER HGL_COMPILER_GNU
#else
@@ -221,7 +224,9 @@
#include<hgl/platform/compiler/Intel.h>
#elif HGL_COMPILER == HGL_COMPILER_IBM
#include<hgl/platform/compiler/IBM.h>
#elif HGL_COMPILER == HGL_COMPILER_MINGW32
#elif HGL_COMPILER == HGL_COMPILER_MinGW32
#include<hgl/platform/compiler/GNU.h>
#elif HGL_COMPILER == HGL_COMPILER_MinGW64
#include<hgl/platform/compiler/GNU.h>
#elif HGL_COMPILER == HGL_COMPILER_GNU
#include<hgl/platform/compiler/GNU.h>

View File

@@ -72,6 +72,13 @@
#endif//__GNUC__
#ifdef char8_t
using u8char =char8_t;
#else
using u8char =char;
#endif
#define HGL_THREAD_LOCAL_STORAGE __thread //线程本地储存
//--------------------------------------------------------------------------------------------------
#define HGL_LIB_FRONT HGL_LIB_OS "_" HGL_LIB_COMPILER_NAME "_" HGL_LIB_DEBUG_NAME "_"

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@@ -51,33 +51,36 @@ using os_char =wchar_t;
#define HGL_GL_WINDOW_INCLUDE_FILE <hgl/platform/WinOpenGL.h> //指定OpenGL窗口引用头文件
#define HGL_GL_WINDOW_CLASS WinGLWindow //指定OpenGL窗口类名称
//--------------------------------------------------------------------------------------------------
#if HGL_COMPILER == HGL_COMPILER_Microsoft
#define hgl_malloc(size) _aligned_malloc(size,HGL_MEM_ALIGN)
#define hgl_realloc(ptr,size) _aligned_realloc(ptr,size,HGL_MEM_ALIGN)
#define hgl_free _aligned_free
template<typename T>
inline T *hgl_aligned_malloc(size_t n)
{
return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
}
#else
#define hgl_malloc(size) memalign(HGL_MEM_ALIGN,size)
#define hgl_realloc(ptr,size) realloc(ptr,size)
#define hgl_free free
#endif//
// == 目前MINGW和MSVC在以下接口上应该能保持一致了
#define hgl_malloc(size) _aligned_malloc(size,HGL_MEM_ALIGN)
#define hgl_realloc(ptr,size) _aligned_realloc(ptr,size,HGL_MEM_ALIGN)
#define hgl_free _aligned_free
template<typename T>
inline T *hgl_aligned_malloc(size_t n)
{
return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
}
#define OS_EXTERNAL_H <winbase.h>
using ExternalModulePointer =HMODULE;
#define pi_get GetProcAddress
#define pi_close FreeLibrary
#define struct_stat64 struct _stat64
#ifdef HGL_64_BITS
#define struct_stat64 struct _stat64
#define hgl_lstat64 _wstat64
#endif
#if HGL_32_BITS
#define struct_stat64 struct _stati64
#define hgl_lstat64 _wstat32i64
#endif
//#define hgl_stat64 _stat64
#define hgl_lseek64 _lseeki64
#define hgl_tell64(fp) _telli64(fp)
#define hgl_fstat64 _fstati64
#define hgl_lstat64 _wstat64
#define hgl_read64 _read
#define hgl_write64 _write